DoomRL > Requests For Features

New unique items

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raekuul:
- twist or brake your wrist. -5 HP, can only use healing items and powerups until S/LHP or Berserk Pack or Supercharge is used or floor change. 20%
- break your arm. (if the grip was not proper.) -10 HP, and firing speed is doubled until healing item is used or floor change. 30%
- jump out of your hand and smack you on the face with enough force to break your nose. - 5 HP, and gross accuracy bonus = 0 until healing item or floor change, trail blood for five steps. 40%
- Accidentally drop 'z' weapon - 10%
- result in a combination of 2 or more of the injuries listed above.

Happens if there is a 'z' weapon equipped when firing at a varying rate:

Just the 'cannon' = 1 per 1000 shots
Cannon main, Knife secondary = 2% (1% with Juggler)
Cannon main, Pistol-type or Butcher's Cleaver secondary = 10% (100% with Dualgunner) (85% with Juggler and Dualgunner) (5% with Juggler)
Cannon main, Shotgun-type secondary = 20% (15% with Juggler)
Cannon main, Rocket Launcher-type or Chainsaw secondary = 25% (15% with Juggler)
Cannon main, Chaingun-type or Plasma Rifle-type secondary = 30% (10% with Juggler)
Cannon main, BFG-type or Loningus or Jackhammer secondary = 40% (30% with Juggler)
Cannon main, Dragonslayer secondary = 100% (100% with Juggler)
Cannon main, anything else secondary = 20% (10% with Juggler)

Kao:

--- Quote from: raekuul on February 23, 2009, 18:06 ---- twist or brake your wrist. -5 HP, can only use healing items and powerups until S/LHP or Berserk Pack or Supercharge is used or floor change. 20%
- break your arm. (if the grip was not proper.) -10 HP, and firing speed is doubled until healing item is used or floor change. 30%

--- End quote ---

I'd add "cannot use 2 handed weapons i.e. shotguns, chainguns plasma rifles, butcher's cleaver, dragonslayer, BFG etc"

raekuul:
That would be anything that's not a pistol or knife, then.

Kao:

--- Quote from: raekuul on February 24, 2009, 06:19 ---That would be anything that's not a pistol or knife, then.

--- End quote ---

Exactly, and even this with a penalty due to pain.

As undoomish as it might sound I think it would be fun to adapt a more complex injury and targeting system into Doom RL.

Including things like not being able to run while being leg-shot, or not being able to run and rapidly loosing health while lung-shot, not being able to use certain weapons with an arm severed by a shotgun shell, etc.

All of course still healable with all the healing items, plus we could add medical traits just too balance the fact that this would make it much easier to die.

raekuul:
Well, now, hold on. The twisted/borked wrists already requires healing before more attacking. I haven't fired a gun with a borked arm, but shooting with the wrong hand should cause  Since I haven't discouraged the double injury mechanic, anything more might be more dangerous and difficult...and yes, that is wrists in plural now ;P

Besides, this all only applies while shooting that cannon-pistol with a 'z' weapon equipped.

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