DRL > Requests For Features
New unique items
Psion:
"The Arch Vile suddenly rises from the grave. There is no God."
Ammo Boxes - Using them opens them, giving you a certain amount of ammo (anywhere from half the amount an inventory slot could usually hold to triple the amount)
Drone:
RPC-14
Damage: 5d6 per second, maximum of 5 seconds
Accuracy: +3
Clipsize: 1 (starts empty)
Firing time: 1 second
Reload time 3 seconds
Fire: Fires a Rocket powered chainsaw at the target. Continuously chainsaws the target until it dies. However, since theres only one chainsaw (currently) You will then have to retrieve your chainsaw from the corpse)
Reload: Reloads the RPC with a Chainsaw and a rocket.
Universal Ammo pack
Essentially a reusable device that when used, turns all of the selected ammo type into a varying amount of Nano Ammo;
1 bullet = 0.5 NAs, 1 Rocket = 5 NAs, 1 Cell = 0.75 NAs, 1 shotgun shell = 1.5 NAs
Any gun can then use NAs to reload, however, the exchange rate back is double what the exchange rate to (ie, a rocket launcher could reload with 10 NAs, which is 2 rockets worth of NAs)
NA stacks in 50s, meaning it is not space efficient, but does mean that ammo types useless for your guns can still be used (ie, ammochain characters could turn all that useless 10mm into rockets or cells for use in the BFG)
My two cents.
thelaptop:
Artefact of Hammerspace
Thought the Backpack was cool? This rare artefact uses experimental fourth-dimensional technology that converts your inventory such that each slot stores exactly one type of item with the potential of storing an unlimited number of them. For example, if you had 3 slots of 10mm ammunition x100, Artefact of Hammerspace reduces them to one slot of 10mm ammunition x300. Note that if you consume all the items in the item slot, it is removed as per normal. Due to the limitations of such experimental technology, objects thus accumulated must match stats exactly -- so a Blue Armour [90%] will not store in the same slot as a Blue Armour [91%], though two Blue Armours [80%] each will appear as Blue Armour [80%] x2 in the slot.
thelaptop:
Linked Chainsaw
Wielding the Chainsaw from The Chained Court is fun, but what happens when you find the exotic Linked Chainsaw? You can then wield both the Chainsaw and the Linked Chainsaw and do double the damage that a normal Chainsaw does. Even if you don't have the Chainsaw that when you find this baby, you can dual-wield it with other melee weapons and make use of the linked form to deal serious amounts of damage.
Damage: 4d6 + Damage of prepared melee weapon. If no weapon or non-melee is prepared, just does 4d6.
S.K. Ren:
Shot-Gauntlet - A fistful of love...
This baby packs quite the punch. With a modified shotgun attached to your wrist, you get the best of both worlds. The trigger is your fist, so hit em' as hard as you can.
Counts as unarmed.
Normal Fire-
Damage: 3d3
Magazine: 16
Must fire at point-blank
Range/Spread: 3/ narrow
Alt. Fire- Rain of Blows
Damage: 3d3 x?, Empties Magazine. Takes .40 sec per hit. Destroys Weapon
Chance to knock the enemy back. Will knock you back if you're wearing the Phaseshift set
Requires a manual reload afterwards.
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I just wanted an unarmed unique
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