DRL > Requests For Features

New unique items

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Happylisk:
Staff of the Arch-Vile.

Resurrects a corpse of your choice within LoS.  Makes you tired.  The resurrected monster will fight other monsters, will not attack you, and will generally try to follow you/stick near you.  Will not follow you down the stairs.  You cannot give it commands.  Resurrecting a monster costs HP:
Former human, sgt, imp, demon: 5hp
Captain,  Cacodemon: 10 HP
Hellknight, Commando: 20 HP
Baron of Hell, Mancubus, Arachnotron: 50 HP
Arch-Viles, Pain Elementals, Revenants, Uniques:  Cannot be resurrected.

Max 3 slaves at a time per level.   

Pick up Quote: Rise from your grave.

Fanta Hege:
Suggested a thousand times but here's my version;

The UnMaker.

Damage; 3d3 against former humen, 7d5 against arachnotrons, Revenants, Cybie, (Spidermastermind?), 8d9 against the rest. shots similiar to that of railguns expect do not pierce.
Firetime; 1.5
Reload time; ---
Clipsize; 10
Ammo; CORPSES!
Alt reload; Devour a corpse, fills +1 to clip, takes 1 sec per action.

Quote on pickup; "What the !@#%* is this!"

Tavana:

--- Quote from: thelaptop on December 30, 2009, 17:23 ---WK + 10mm + Rockets = Cluster rocket?

Sounds strangely like a horadric cube recipe to me...

--- End quote ---

The effect I was more getting at was that reloading whatever it is would consume more than one type of ammo, and that said ammo could not be unloaded. I'd personally rather have to carry more of the ammo I love around, than some ammo that will only be useful if I get a certain unique to spawn.

Also, combining rockets with stuff would certainly help with getting rid of those annoying rockets dropped by Mancubi.

ZZ:
Rocket + Cell = Energy rocket, doubled blast?

A Self-Constructing Device

Base Pistol Stats
Special: it can eat infinite number of mods. Every 4-th mod decreases power of mod, but increases chance to spawn a mod. If fire time gets below 0.25 sec/shot, weapon transforms into *4 rapid fire weapon. If chance to hit gets upper +24, agility mods work like a power mod. If dmg gets upper (n)d10 it transforms into (2n)d4.

Shoop da Whoop:
Another roguelike reference item: AoLS. Not the "Amulet", but the "Armour of life saving"!

It has stats equal to blue armor ones, also it is unmoddable and exotic.
How does it work: when damage decreases health below 0, then player gets 100 health and message: "Your armor of life saving starts to glow and disappears! You feel yourself better now."
But be quick! Monsters can pick it up too. "Baron of hell suddenly arises from his grave!"

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