DRL > Requests For Features
New unique items
ChaoticJosh:
I'm not sure if uniques that are, for the most part, largely detrimental to the player will be very popular.
I have a question, is it possible to make globe-style uniques? If so:
Shell Bullet powerup (Scryed reference)
When this powerup globe is picked up, it transforms your fist into the Shell Bullet.
Shell Bullet
Melee Weapon
Description: "More... MORE POWER!"
Damage: 6d7
accuracy: +0
Alternate Fire: Uses Shell Bullet, an attack with 10d10 damage, but can only be used if cautious, and tires the player out afterward. Can destroy walls.
Other special notes: Deforms one arm into the shell bullet, thus permanently consuming one weapon slot, so you can only z-switch between one weapon and the Shell Bullet.
thelaptop:
--- Quote from: ChaoticJosh on February 21, 2010, 23:30 ---I'm not sure if uniques that are, for the most part, largely detrimental to the player will be very popular.
--- End quote ---
Clearly you've not seen the Necroarmour yet... nor the Cyberarmour...
ChaoticJosh:
Actually, I've gotten both. The necroarmor is very useful if you're in an abundance of hp, happen to hoard medkits, and make strategic usage of globes with badass.
Also, the cybernetic armor atleast has the redeeming quality of having 8 damage reduction, the highest of all the armors in the game. You just need to get lucky finding the armor repair globes. Plus, in the unlikely event of finding an Onyx Armor Pack, the Cyber Armor becomes the best armor in the game hands down.
If I were to look at the spiky boots, I'd have to say that I'd never pick them up. It would be the type of unique that I'd pick up, and then immediately drop just so I could have registered to have picked in up in the mortem. They have less foot protection than plasteel boots, they give a negligible spped increase, and the life sapping mechanic with the nonremovable bit makes it sound like it would be much more trouble than it's worth. It doesn't have any particular quality that a serious player would consider exploiting.
Now, if it had a major redeeming quality of some sort (besides just being friendlier to the unlikely AoM player), then I think it'd be a better idea.
thelaptop:
The design of the spiked boots is really for this one challenge: completing the Lava Pits on AoMs. The thing about this challenge, or at least, as far as I can understand it, was that Kornel wanted AoMs to block environment suits. So should he do that, it'll probably be nice to have some other means completing that.
And you are right that no one in their sane mind would use the boots in a normal game. Unless of course DoomGuy is a true masochist even in normal games. (=
Thomas:
--- Quote from: thelaptop on February 23, 2010, 17:36 ---The design of the spiked boots is really for this one challenge: completing the Lava Pits on AoMs. The thing about this challenge, or at least, as far as I can understand it, was that Kornel wanted AoMs to block environment suits. So should he do that, it'll probably be nice to have some other means completing that.
And you are right that no one in their sane mind would use the boots in a normal game. Unless of course DoomGuy is a true masochist even in normal games. (=
--- End quote ---
Well that's stupid.
The boots are totally useless except for one challenge.
Except they're useless then because they offer less protection than plasteel boots.
Except even plasteel boots are sub-optimal, because Kornel does not want to make AoMs block envirosuits, as it does not have healing properties.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version