DRL > Requests For Features
New unique items
Psion:
Omni Launcher
A gun that launches anything in your inventory a short distance. Deals moderate damage and destroys the item if it hits anything but, if it doesn't, the item lands safely. In other words, it facilitates long distance gift dropping.
Strange guy:
Ambassador
Exotic
Damage: 4d6
Accuracy: +6
Base Fire Time: 2.0 second
Base Reload Time: 2.5 second
Clip Size: 6
Ammunition: 10mm ammo
Alternate fire: Aimed shot
Alternate reload: If you have Dualgunner trait - it reloads both pistols in your weapon and prepared slot.
Quote on pickup: "The time for negotiations are over"
Ingame Description: Put two wheels on this thing and it's a cannon.
Reference: TF2
Gatling Shotgun
Unique
Damage: (7d3)x4
Accuracy: Standard shotgun spread
Base Fire Time: 1.0 second
Base Reload Time: 2.5 second
Clip Size: 40
Ammunition: Shotgun shells
Alternate fire: Chain fire
Ingame Description: When you need to give the air itself lead poisoning.
Razor
Unique
Damage: 4d5
Accuracy: +1
Ingame Description: Perfect for slitting throats on the streets of London town.
Special: Does 1.5x damage to humanoid (ie can use items/wear armour) enemies.
action52:
Lightning Gun
Exotic
Damage: 5d3, armor piercing
Accuracy: +8
Base Fire Time: 0.6 second, alternate fire 1.5 second
Base Reload Time: 2.5 second
Clip Size: 100, consumes 5 per shot
Ammunition: energy cells
Alternate fire: Shoots a big but inaccurate bolt that consumes 20 cells, for 20d3 damage
Alternate reload: None
Ingame Description: Concentrated electric death. Be careful around water with this thing.
Reference: Quake
May not seem powerful, but notice the very quick base fire time.
When you use this on an enemy standing in water, all other enemies in the water will be damaged. If you use it on an enemy standing in water while you are standing in the water, you will instantly consume all the cells in your clip, doing (d3)x(number of cells) damage to yourself and all enemies in the water.
Vorpal Weapon Mod Pack
Unique Mod Pack, Works on weapons only
Reference: Rogue (but Rogue is referencing Through the Looking Glass)
Ingame Description: This glowing... thing seems to be pulling itself towards one of your weapons.
When you use this mod pack on one of your weapons, it immediately becomes "vorpalized" versus one random nonboss monster type. Could be Arch-Viles, could be Former Humans. A vorpalized weapon will flash whenever the one of the monsters it is vorpalized against steps into view. It will always hit its monster type, and will do an extra 10 points of damage. Plus, there is a 10% chance of instantly killing that monster every time you hit it.
Kornel Kisielewicz:
--- Quote from: action52 on March 24, 2010, 17:24 ---Lightning Gun
(...)
Ingame Description: This glowing... thing seems to be pulling itself towards one of your weapons.
When you use this mod pack on one of your weapons, it immediately becomes "vorpalized" versus one random nonboss monster type. Could be Arch-Viles, could be Former Humans. A vorpalized weapon will flash whenever the one of the monsters it is vorpalized against steps into view. It will always hit its monster type, and will do an extra 10 points of damage. Plus, there is a 10% chance of instantly killing that monster every time you hit it.
--- End quote ---
Oh yeah, this was planned since 0.9 I think, but would be a bitch to code without hacks -_-
UnderAPaleGreySky:
A couple from my sandbox level, tweaked a little.
.44 Magnum
Exotic Weapon
Inventory Description: I know what you're thinking. "Did he fire six shots or only five?"
Damage: 4d3
DamageType: Normal
Accuracy: +5
Clip: 6
AmmoType: Bullets
FireSpeed: 1.2s
ReloadSpeed: 2.0s
First Pickup Quote: "Go ahead, make my day."
AltFire: Aimed shot.
AltReload: Dual reload.
Crowbar
Exotic Weapon
Inventory Description: Normally used for opening crates or doors. Good for skulls, too.
Damage: 3d4
DamageType: Physical
Accuracy: +2
First Pickup Quote: Looks like Freeman didn't make it...
EDIT: Fixed crowbar to be better than combat knife.
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