DRL > Requests For Features

New unique items

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metroidRL:

--- Quote from: Game Hunter on January 21, 2011, 11:29 ---It's probably better to look at it from a per-shell perspective. Since (I assume that) you're using seven shells per shot, given the clip size, it's going to be (1d7)x7/7, which is just 1d7 = 4 average damage per shot, per shell. And, since armor reduces each hit, this thing would be hard to sell on lower floors.

--- End quote ---

Erm... no, what im saying is: each shell fired is multiplied by 7... the clip size has nothing to do with damage.

Game Hunter:

--- Quote from: metroidRL on January 21, 2011, 20:32 ---Erm... no, what im saying is: each shell fired is multiplied by 7... the clip size has nothing to do with damage.

--- End quote ---

In every in-game case, having a weapon that comes with the "x" (for instance, chaingun with (1d6)x4) means that x shots are fired (in my previous post I meant seven shells per burst, sorry). Usually, this means using up that much ammo, as well (double/super shotgun is an exception with three bursts and two shells). The only difference between 1d7x7 and 7d7, ammo aside, is the effect the attack will have on armor.

That said, if you want a shotgun that effectively deals 7d7 per shell, I'd call that way too overpowered. 1d49 would probably be random enough to be balanced, though, given the damage scaling.

metroidRL:

--- Quote from: Game Hunter on January 21, 2011, 21:38 ---In every in-game case, having a weapon that comes with the "x" (for instance, chaingun with (1d6)x4) means that x shots are fired (in my previous post I meant seven shells per burst, sorry). Usually, this means using up that much ammo, as well (double/super shotgun is an exception with three bursts and two shells). The only difference between 1d7x7 and 7d7, ammo aside, is the effect the attack will have on armor.

That said, if you want a shotgun that effectively deals 7d7 per shell, I'd call that way too overpowered. 1d49 would probably be random enough to be balanced, though, given the damage scaling.

--- End quote ---

Ohh now i get it..... thanks for the info.

Ahem... ok another unique

Long pistol
"Whoa it has the double size of a common pistol!."
Type: Exotic

Acc:6+
Clip size:12
Damage: (4d3)
Alt fire: It tries to hit the head of an enemy (if it has a head, if not it will hit the body instead) changing the damage to (4d7) and ignores armor, but reduces the accuracy to:-3 and increases fire rate to: 1.45 seconds
Alt Reload: N/A
Reload time:1.20 seconds
Fire rate: 1.10 seconds

Description: A weapon made for landing critical hits
Well......

Gargulec:
Azrael's Scythe
'Why do I find it so familiar?'
THE SECRET OF GETTING IT WILL NOT BE WIDELY KNOWN!

Statblock:
Damage: 9d9
Accuracy: autohit
Attack time: 0.7
Damage type: Ignores armor.
Special: Cleaves, as Butcher's Cleaver. All foes killed by it are automatically gibbed. Is cursed, can't be dropped or taken out from main weapon slot.

Why? To further spice AoB up! It is grossly OP, even more than LS in some fields, but on the other hand, I guess that getting to it would be a pretty amazing feat on it's own, well requiring a reward.

ParaSait:

--- Quote from: Deathwind on January 20, 2011, 23:27 ---Mrazerty: hate to break it to you but all current shotguns ignore accuracy

metroidRL: It would just get insane with SoaB

--- End quote ---


--- Quote from: metroidRL on January 21, 2011, 00:08 ---It has the same damage distance as Assault shotgun.

Also... Weak?.... Check this out:

Shotgun (8d3) (average: 16/distance)
Combat shotgun (7d3) (average: 14/distance)
Double shotgun (8d3)x3 (average: 48/distance)
Lucky shotgun (1d7)x7 (average: 28/distance)

So its weak huh?

--- End quote ---

Well I guess I just don't get the whole "luck" concept. I thought it'd be something like, a shotgun randomly shooting around within a 180° range. That would be freaking weak.

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