DRL > Requests For Features
New unique items
Kashi:
--- Quote from: darksergio on March 04, 2011, 11:56 ---here is my idea for a unique armor but maybe is a little overpowered
H.A.C.S
Protection: 5
Durability: 100
Move speed: -15
Knockback: -20
in game description: you think you saw this in old video game
it remplace your current equiped weapons whit a 500 bullets minigun whit a 2d5 damage whit a underslug rocket launcher whit 5 round whit half the rocket launcher damage and splash and the prepared weapon whit a chainsaw. the weapons cant be reoaded and cant be repaired by armor shard
Idea from: time crisis razing storm
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What the freaking hell. Just... wow. I'm speechless.
darksergio:
--- Quote from: Kashi on March 04, 2011, 13:29 ---What the freaking hell. Just... wow. I'm speechless.
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ok I wasnt expecting that reaction from a veteran but please tell me is it overpowered because I posted it after getting killed by 3 of them in arcade mode in razing storm playing in hard
Kashi:
--- Quote from: darksergio on March 04, 2011, 18:02 ---ok I wasnt expecting that reaction from a veteran but please tell me is it overpowered because I posted it after getting killed by 3 of them in arcade mode in razing storm playing in hard
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Veteran? Hardly. I just know how to react to stuff.
Let's explain a bit this: It's awesome, I concede it. I would like to see it appearing in the game, but it would be one hell of an issue to codify it. First, it's an armor or a weapon? I can't simply understand it. I don't know if it's possible, but I think that making something like this is as-of-now a difficult (If not impossible) task for Kornel. Making the 500-bullet minigun with a rocket launcher altfire could be easy (And believe me, I want a gun like that in the game), but combining it with an armor that also carries a chainsaw just makes me think one thing: "Aw, crap".
raekuul:
Ammo and Armor/Boot Health are 1-byte variables, max is 255
Game Hunter:
--- Quote from: raekuul on March 04, 2011, 21:53 ---Ammo and Armor/Boot Health are 1-byte variables, max is 255
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--- Quote from: Kornel Kisielewicz on February 11, 2011, 10:56 ---
--- Code: ---[b]DoomRL v.0.9.9.2[/b]
...
[mod] -- TR#152: durability of armor is no longer limited to 255
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Not anymore, they're not! And since armor durability isn't limited, I'm sure upping the ammo max is quite possible as well (and I believe it could be done on a minigun if it didn't bug out).
The idea of a weapon/armor combo unique is interesting, for sure. I wouldn't mind seeing this around at ALL.
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