DRL > Requests For Features
New unique items
Game Hunter:
--- Quote from: Buzzard on March 09, 2011, 11:18 ---Since there's a melee weapon that gives you Blademaster for free, why isn't there a melee weapon that gives you Vampyre for free?
--- End quote ---
Because Vampyre is so much more useful than Blademaster. The only reason you'd want to pick MBm over MVm is because of HR/DM.
If there could be a weapon with a more subdued version of Vampyre (for instance, my suggestion of the Gauntlets of the Necromancer) then I could see it being used. Otherwise, you have to remember that zerking DOUBLES melee damage which, on even the chainsaw, kills a lot of stuff in one hit, and almost certainly in two. An AoB player with Vampyre and HR/DM would be far too easy.
Angles of death:
Chain-exploder
Ammo: Plasma cells
Damage: 5d4+2
Accuracy: +2
Explosion radius: 4x4
Base Fire Time: *Insert Rocket Launcher base fire time here)
Base Reload Time: *Insert plasma rifle base fire time here)
Clip Size: 3
Special things: It uses all 3 plasma cells loaded, the explosion will spread on to those who are hit by the splash (for example, Arch-Vile gets hit by the explosion, revenant is in the splash damage and has an explosion centered on it which hits a former human which also has an explosion from the gun centered on it)
raekuul:
We have that already, it's called a BFG 9000
Zloibuka:
Meat launcher
Damage: 4d4
Accuracy: +4
Clip Size: 10
Alt Reload: Fire mode: Melee or raged
Ammo: Meat. Automatically charging by dead monsters :)
Quote on pickup: You're a walking meat grinder
Base Fire Time: 1
Base Reload Time: +0.8
Long-range attack can activate berserker, if you have it)
BFG-Pistol
Damage: 8d2x2
Accuracy: +1
Explosion radius: 2
Base Fire Time: 1.
Base Reload Time: 2.0
Clip Size: 8
Ammo: power cells
bardysya:
Electric Guitar
Damage: Don't know measuring so:
Average damage: 16
Accuracy: +3
Base Fire Time: 0.9
Quote on pickup: Let's rock'n'roll in hell!>)
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