DRL > Requests For Features
New unique items
thelaptop:
--- Quote from: Simon-v on May 31, 2011, 16:12 ---You're that one guy who seems to always roll the worst possible results in every possible situation? This one is for you.
--- End quote ---
Make it such that when this spawns, there is a moat of acid 2-deep surrounding it -- that will fit the theme of that guy. =P
Fanta Hege:
--- Quote from: Simon-v on May 31, 2011, 16:12 ---You're that one guy who seems to always roll the worst possible results in every possible situation? This one is for you.
--- End quote ---
and watch as it spawns on 24th level when you're about to go fight cybie with 12% health left with no suplies or ammo
Angles of death:
Shock rifle
Damage: 1d4
Accuracy: +5
Base Fire Time: .5 second
Base Reload Time: 2.0 seconds
Clip Size: 10
Ammunition: Cells
Special Reload: None
Special effect: Stuns enemy for 1d25 turns (when I say turns, I mean how long it takes to have a turn armourless)
Special fire: Charge shot. Takes 1.5 seconds to shoot but fires five of the shots in ONE turn. The shots have a high knockback but do not stun.
Quote on pickup: ???
Ingame Description: A high voltage weapon. Enough to keep the strongest demon on the floor for quite a while
General Patton:
Portal Gun
Unique
Damage: 0
Accuracy: +4
Base Fire Time: 1.6 seconds
Clip Size: 4 (Regenerates slowly)
Special effect: Projectile ignores enemies, barrels and doors. When it hits a wall, the player is teleported next to the wall, going to the same side that was shot.
Special fire: Floor shot. Let's you aim at the ground within your LOS, like a Revenant's Launcher, and teleport there. If shot at a square containing an enemy or barrel, they are also teleported to the player's previous position.
Quote on pickup: The device has been modified.
Ingame Description: A handy teleportation device. If only you could get some height...
Tau Cannon
Unique
Damage: 1d10x4 Plasma
Accuracy: +4
Base Fire Time: .6 second
Base reload Time: 1.8 seconds
Clip Size: 100
Ammunition: Cells
Special effect (if feasible to code): Can reflect off of walls if it hits at a low enough angle, <=45 degrees recommended, number of reflections should be limited.
Special fire: Gauss jump. Takes 3.5 seconds, 12 cells, has +8 accuracy, does 8d8 damage without damaging walls, penetrates through enemies and walls, creates 9d1 damage explosions of radius 2 when it hits walls, launches the player 15 squares in the opposite direction and can still reflect off of walls.
Quote on pickup: I'm a physics-crunching badass.
Ingame Description: An experimental particle beam. Explosively punches through walls when charged.
Works with ammochain.
Angles of death:
Autoloader mod
An exotic mod that will make you reload your gun when you move, just like Shottyman with a combat shotgun. It removes manual reloading, so you WILL have to move to reload. Standing still will NOT reload the gun, neither will getting knocked back.
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