DRL > Requests For Features
New unique items
Angles of death:
Spinal Staff
Artifact(?) staff thingy
Damage: N/A
Pickup: "A shiver runs down your spine!"
Inventory: There's something strange about this staff...
Using this will put you in a state of invulnrability. You'll be immune to other attacks but it costs 5 permanant health and drains 1 health point (not permanantly, though) every turn until the invulnrability runs out or you hit 1 health. Using this makes you tired. It can only be used once in each level, you'll have to wait for the other level to use it again if you use it.l. The invulnrability lasts as long as an invulnrability globe. Having this in your inventory stops the health drain from the Spoiler (click to show/hide)Necroarmour
I was thinking of suggesting this to be put into the City of Skulls, but I think that makes it a bit too easy to get.
DeathDealer:
New assembly:
Phase knife (Sniper + Technical)
Damage: 3d4/3-12
Average Damage: 7
Damage Type: Physical
Accuracy: +5
Clip Size: 1
Ammunition: Self manufactured (1 per 2 actions)
Alternate Fire: Throw (Range 8)
How to get it: Assembly (Sniper + Technical)
Quote on pickup: N/A
Appearance: \
Ingame Description: Covered in circuitry it seems to barely exist except for a wicked arc of shimmering plasteel.
Comments/special: Ignores armor. Range of eight squares. Never leaves equipped slot. Cannot be thrown until ammunition recharges.
raekuul:
Angles: Modify the Spinal Staff so that it lasts until either your health reaches 1 HP or the regular Invulnerability Time wears off, and so that you can't use it if you have a current HP of 1.
DeathDealer: That's a little weak for a modded Combat Knife.
Game Hunter:
--- Quote from: raekuul on September 04, 2011, 13:29 ---DeathDealer: That's a little weak for a modded Combat Knife.
--- End quote ---
I think the point is that it can be thrown infinite times (since it always stays in your hand) but is melee, and so is made for melee-based games or AoB.
(BTW, addressing your sig: there are some master traits that can take both TaN and EE now.)
--- Quote from: DeathDealer on September 01, 2011, 07:32 ---Phase knife (Sniper + Technical)
...
Damage Type: Physical
...
Comments/special: Ignores armor.
--- End quote ---
As a matter of fact, there's a new damage type called piercing, which completely all resistances and protection, so you can just use that. (In addition, "physical" has been split into "bullet" and "melee", just FYI.)
raekuul:
I think you accidentally a verb there somewhere, Hunter. And even then, it still looks a little weak to be using a Combat Knife, the Sniper Pack, and a Technical Pack.
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