DRL > Requests For Features

New unique items

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zenfur:
Advanced assembler (mod) You could figure out some other name, something like alien technology or something... be creative!
"This looks even more sophisticated than devil's intrigues!""
Adds as many slots as you could normally add, and one more assembly slot.
What does it mean:If you haven't yet assemblied something, you can add double amount of mods, as you could normally add. If you assemblied something at master whizkid (you have one slot left), you can add THIS mod and assembly it again (or add as many mods as you could add to an unassemblied thing).
Important: you can't add same assembly 2nd time; like high power high power something. Also you shouldn't be able to create from gatling gun, assault rifle, but high power assault rifle, or nanomanufacture ammo hyperblaster; why not!
(for example your unmodded armour can get now [1+your whizkid lev]*2, also 2 power mods 2 technical mods, etc...)
I hope I am understandable, now, if it's special item, as I proposed, in spoiler I'll write how to obtain it. If you count it as unique, you won't need it.
Spoiler (click to show/hide)Allright: I can imagine 2 excluding ways: 1) if you haven't obtained it yet, and you have 100% kills so far, and you kill shambler, he drops it. 2) 2nd way requires adding a new boss: archatron boss -> I was told it already was planned, and its Spider Mastermind

Virgil:

--- Quote from: Passionario on April 29, 2009, 02:12 ---Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive

--- End quote ---

This is crying out for a Quad damage joke in the flavor text.

Motorheadbanger:

--- Quote ---2nd way requires adding a new boss: archatron boss.
--- End quote ---

Spider Mastermind, remember?

Uranium:
Unique Rocket Launcher: Red Glare
Ammo: rockets
Damage: 6d7x3
Firetime: 0.9s
Reload time: 2.5s
Accuracy: +1
Mag size: 12
Standard fire: fires three 6d7 rockets at your target.
Altfire: fires three 6d7 rockets at your target, mancubi-style.
Can be firestorm modded (oh god)
Note: standard reload reloads the whole magazine, there's no way to reload one-by-one.
Probably not ammochainable.

+1 if you know where this is from ;)

RickVoid:
Unique Boots: Boots of the Duke
No idea about protection value or resistances, but it should allow you to make a kick attack by melee'ing an enemy with a ranged weapon equipped. mid-level damage and high knockback. Kick should be an alt-fire for melee weapons.

Hell, Kick should just be alt-fire for melee weapons anyway.

Edit: Actually, Maybe I should just suggest adding the kick alt-fire, with regular boots increasing kick damage, and the Duke Boots should let you kick with a ranged weapon and high damage and knockback.

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