DRL > Requests For Features

New unique items

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Passionario:

--- Quote from: metroidRL on April 29, 2009, 12:16 ---but with intuition(3) is toooooooo overpowered (you now why)

--- End quote ---

You know what would be even more overpowered with intuition(3)?
A simple non-unique rocket launcher.


--- Quote from: Blade on April 29, 2009, 10:19 ---Sounds a bit overpowered

--- End quote ---

Compared with a normal shotgun? Certainly.
Compared with other uniques (like, say, Missile Launcher)? I'm not so sure.

First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.

Blade:

--- Quote ---Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.

--- End quote ---

I have thought of that.


--- Quote ---First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.

--- End quote ---

I have thought of that too. Of course it should be a lousy weapon in open spaces, in any case. But there are pretty much places in the game that has a wall nearby. And clearing all of such places will be a simple task with that shotgun even without Intuition (listen to the sounds, fire behind the wall, and everyone, who will be hit by your shot - will approach the wall from their side, so they will be an easy targets). Monsters now have a tendency to try to reach the center of the map, so it's easily predictible, are they behind the wall, or not. Also killing Cyberdemon from behind the pillars will be easy. Such weapon will be possible only if AI would be reworked, but that won't happen anytime soon.

Angle of Death:
Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers

Elnar:
Angle of Death

Combo weapons will be almost useless in this game ... you can simple switch weapons and with one trait you can do this instantly. Only in AoLT it will be usefull.

Melon:

--- Quote from: Angle of Death on May 05, 2009, 13:16 ---Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers


--- End quote ---

I think we are goin somewhat too unrealistic here. Hey, I know, that you cannot hold a chaingun and go on a killing spree, run and shoot (accurately). But a shotgun and a chaingun? And a shotgun and a rocket launcher?


I would rather see a multiple-grenade launcher. It would be diffirent from the launcher with one thing. It is highly inaccurate. Also the grenades cannot fly through the whole map. They either exactly hit the spot you are aiming at (just like the Revenant's launcher) or, there is a possibility to miss: you hit something d2 squares away from the place you were aiming at.

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