DRL > Requests For Features
New unique items
Dervis:
Boomerang - /
(unique combat knife)
Damage - 2d5
Accuracy - +1
Special Attack - Throw (does a 4 square railgun attack for melee damage, and stays in hand unlike combat knife)
Description: none yet
It's based on the boomerang used by the feral kid in Mad Max 2, trying to find a good description but it's really hard since the kid only growls all the time :P.
Smiley:
Gore Cannon - |
Damage: 6d6
Shots: 4, shoots * at enemies and explodes on impact with a radius of 5 covering that area in blood and such whiled doing 2d4 damage and knocking the enemy back by two.
Ammo: Body Parts (can gotten from enemy corpses) and body bags which are &.
Reload: As long as the chaingun's and creates a gore/blood pile for a radius of 2
Thomas:
Impetus Cannon
Damage: 6d6 * (20% * distance between you and target)
Shots: 1
Ammo: Rockets
Accuracy: +4 (Gains accuracy over distance rather than losing it)
FireDelay: 1.0s
ReloadDelay: 1.5s
Splash Radius: 2 squares
It's a lobbed shot, so it's guaranteed to hit the square you choose.
Impetus Shield
Armor Value: 2
Durability: Normal
Movement: -10%
Knockback: -50%
The impetus shield cannot be damaged by any enemies that are 4 squares or closer to you, but still provides protection from them.
Set Bonus (Somewhat silly): +250% knockback, if you get knocked back more than 1 square you get to choose if you'd like to be knocked back or not.
Sachiko:
--- Quote from: Smiley on June 22, 2009, 08:28 ---Quietus - /
Damage: Melee - 8d6, Special - 8d8 Applies for each shot, 6d6
Accuracy: Melee - 0+, Special - 1+
Shots: 1, shoots out three * that home in on the nearest enemy, each choosing an single one.
Ammo: Special - 1, bites of 5% of HP.
Reload time: Special - 0, bites of 5% of HP.
Description: A ancient medieval longsword with a green fiery aura.
Wraithverge - †
Damage: 12d9
Accuracy: 3+
Shots: 1 - Shoots out a single * (Color is white...) that homes in on the closest enemy with the highest amount of HP and then bounces off (1 turn) to chose another enemy no matter if the enemy it hit is dead or not, but cannot hit the enemy twice and if there is no enemy within the radius of 5 or it misses, then it dissipates.
Ammo: 1 - Health, bites of 10% of HP.
Reload Time: 0, bites of 10% of HP.
Description: A large, ornate crucifix with a large glowing ruby on the end.
Bloodscourge - |
Damage: 24d8
Accuracy: 1-
Shots: 1 - Shoots out three * that home in on an enemy, each choosing a single one. After it hit's it explodes with the force of 6d6 at an radius of 5 with knockback.
Ammo: 1 - Health, bites of 25% of HP
Reload Time: 0, bites of 25% of HP.
Description: A long, gnarled wooden staff with a large swirling red orb set into the skull-shaped headpiece.
These are weapons of the Fighter, Cleric and Mage from HeXen: Beyond Heretic
--- End quote ---
I see what you did there, Blade. And I love it!
Smiley:
--- Quote from: Sachiko on July 10, 2009, 04:31 ---I see what you did there, Blade. And I love it!
--- End quote ---
Err... what did I do?
---
Randomization Generator - ?
Shots: 10 shots of madness that replace everything on screen, until next game, with something else. Each shot also imposes random effects on the player and may spawn invisible teleporters that transport the play to a random place on the map or a level. The only not random thing is that it has a 0.1% chance to kill everything in the level and there's a 50% chance that will also include the player...
Ammo: Nothing compatible...
Reload time: Random each time...
Description: A pulsing... 'thing' that constantly changes shapes and makes your head hurt...
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