DRL > Requests For Features

New unique items

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Captain Trek:

--- Quote ---Shots: 10 shots of madness that replace everything on screen, until next game, with something else.
--- End quote ---

That might work... as long as it only replaced monsters and items (replacing the walls and floors would more than likely leave behind impossible deathtraps as a large fraction of said floor and wall tiles could easily end up being replaced by monsters, making the level impassible, meaning that no one would ever use the unique)... It could, however, replace monsters and items with anything else in the game (everything from simple walls to powerful monsters, possibly excluding Cybie, JC and AoD)....

Thomas:
The Force-a-Nature

Inventory quote:
"Any outsdoorman will tell you, it's frustrating to see a deer just fall down instead of flying backwards."
Origin: TF2

Damage: 8d3
Shots: 2
Ammo: Shotgun Shells
Accuracy: N/A
Fire Delay: 0.4s
Reload Delay: 2s
Spread: Normal
AltFire: Jump before firing. Knocks you back a square, increases spread. Gives you all benefits of running mode until the start of your next turn. Altfiring does less damage.
Special: Enemy knockback is doubled.

Dervis:

--- Quote from: Thomas on July 16, 2009, 03:45 ---The Force-a-Nature
--- End quote ---
I dislike the item, but the alt fire would go very well on a double shotgun in my opinion.

AltFire: Take advantage of the weapon kick to move back while firing. Tries to knock you back a square, if it succeeds you gain all the benefits of movement until your next action.

Just rewording what you said. I leave the spread/damage changes to reconsideration.

Kornel Kisielewicz:
Thomas, I really dig your avatar :>

Thomas:

--- Quote from: Dervis on July 16, 2009, 04:22 ---AltFire: Take advantage of the weapon kick to move back while firing. Tries to knock you back a square, if it succeeds you gain all the benefits of movement until your next action.

Just rewording what you said. I leave the spread/damage changes to reconsideration.

--- End quote ---

I don't think it'd really work on a regular shotgun, where the aim is killing your target. I was going for a more utility weapon, that fires very quickly and greatly increases the distance between you and your opponent to help you run away from powerful enemies or push them in to hazards. If you're doing 8d3(x3), you might as well just kill them.


--- Quote from: Kornel Kisielewicz on July 16, 2009, 06:12 ---Thomas, I really dig your avatar :>

--- End quote ---

Thanks :D

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