DRL > Requests For Features

New unique items

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Zi:
Energy blade (Melee weapon)

Damage: 7d8
Ammo Capacity: 20 Power cells (consumes 2 power cells per hit)
Reload time:  1.5 sec

A strong melee weapon, but it requires precious power cells to function.  And you need to reload it every so often.

Tornado (Double shotgun)

Damage: 7d6
Ammo Capacity: 4 Shotgun shells (consumes double as much as a regular double shotgun)
Fire time: 1.0 sec
Reload time: 3.5 sec  <---- so it hits hard, but takes forever to reload.  Definitely something to pop around a corner, shoot, duck back into cover, reload.

Shinji_Ikari_9th:

--- Quote from: Zi on July 17, 2009, 23:03 ---Energy blade (Melee weapon)

Damage: 7d8
Ammo Capacity: 20 Power cells (consumes 2 power cells per hit)
Reload time:  1.5 sec

A strong melee weapon, but it requires precious power cells to function.  And you need to reload it every so often.

Tornado (Double shotgun)

Damage: 7d6
Ammo Capacity: 4 Shotgun shells (consumes double as much as a regular double shotgun)
Fire time: 1.0 sec
Reload time: 3.5 sec  <---- so it hits hard, but takes forever to reload.  Definitely something to pop around a corner, shoot, duck back into cover, reload.

--- End quote ---

Not too sure of that blade...

Generic:

--- Quote from: Zi on July 17, 2009, 23:03 ---Tornado (Double shotgun)

Damage: 7d6
Ammo Capacity: 4 Shotgun shells (consumes double as much as a regular double shotgun)
Fire time: 1.0 sec
Reload time: 3.5 sec  <---- so it hits hard, but takes forever to reload.  Definitely something to pop around a corner, shoot, duck back into cover, reload.
--- End quote ---
I have a feeling this would be a bit powerful for shottyman users, don't you think?  Double shotguns are powerful enough as is (9-27 damage, with average 18 damage), and this would be 7-42 damage, with average 24 damage. Factor in shottyman's auto-reload, and you've got yourself a beast, IMO. :|

Edit: Wait a sec. I just confused myself. Something sounds wrong with what I did.

No, wait, never mind. Actually, this would be kinda useless. Double shotguns do 18-54 damage, with average 36 damage. This is actually a step down. A BIG step down, with the ammo consumption and reload time. Make it only use one shell per shot and then you have a unique.

Gargulec:
Combat Translocator
Damage: 0
Accuracy: N/A (always hit)
Clip: 20, consumes 5 per shot
Ammo: Plasma cells
Firing time: 0.7 sec
This weapon does not harm enemies- directly, at least. Anyone hit by that is teleported randomly, just like after using phase device. Can be a lifesaver, or life-taker. And give you SO MUCH FUN in Hell's Armoury or other level with a lot of lava. Obviously, it does not work on DoomGuy.

Melon:

--- Quote from: Gargulec on July 23, 2009, 16:22 ---Combat Translocator
Damage: 0
Accuracy: N/A (always hit)
Clip: 20, consumes 5 per shot
Ammo: Plasma cells
Firing time: 0.7 sec
This weapon does not harm enemies- directly, at least. Anyone hit by that is teleported randomly, just like after using phase device. Can be a lifesaver, or life-taker. And give you SO MUCH FUN in Hell's Armoury or other level with a lot of lava. Obviously, it does not work on DoomGuy.

--- End quote ---
Alternate fire - you teleport yourself.
But this weapon is really, really powerful. On the other side, you would have to wield it to use it, so bye, bye second weapon!

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