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Author Topic: New unique items  (Read 188302 times)

Passionario

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Re: New unique items
« Reply #60 on: April 29, 2009, 02:12 »

Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive
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Blade

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Re: New unique items
« Reply #61 on: April 29, 2009, 02:24 »

Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive

Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
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Thomas

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Re: New unique items
« Reply #62 on: April 29, 2009, 02:25 »

Four times the gun, four times the fun.

I lol'd far more than I should've at this.

Solid suggestion though. There's no double shotgun-based uniques (Pancor Jackhammer is basically just an incredibly manly Combat Shotgun) and it's so silly to wield a shotgun with 4 barrels. The good kind of silly.

EDIT: Post ninja'd by:
Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Hm? I must've missed this. Where is it?
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Passionario

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Re: New unique items
« Reply #63 on: April 29, 2009, 02:45 »

If it doesn't feel unique enough, give it the ability to destroy walls with a point-blank shot.
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Frankosity

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Re: New unique items
« Reply #64 on: April 29, 2009, 04:16 »

Elephant Gun
"Perfect for those bigger targets."
Damage: [6d4]x3
Clip Size: 2
Accuracy: Shotgun
Base Fire Time: 1.0
Reload time: 2.0
On pickup: "Time to hunt some big game!"

Basically, a Double Shotgun with better damage and a range/spread making it more effective at range than normal, probably closer to a Combat Shotgun.
« Last Edit: April 29, 2009, 06:11 by Frankosity »
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Passionario

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Re: New unique items
« Reply #65 on: April 29, 2009, 05:45 »

And while we're discussing shotguns, here's a unique version of the normal one:

Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...
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Blade

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Re: New unique items
« Reply #66 on: April 29, 2009, 10:19 »

EDIT: Post ninja'd by:
Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Hm? I must've missed this. Where is it?

I don't remember exact location, but i remember that there were several suggestions of triple-barreled shotgun.

Quote
Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.
« Last Edit: April 29, 2009, 10:22 by Blade »
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metroidRL

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Re: New unique items
« Reply #67 on: April 29, 2009, 12:16 »

Quote
Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.
[/quote]

but with intuition(3) is toooooooo overpowered (you now why)
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Visalos

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Re: New unique items
« Reply #68 on: April 29, 2009, 15:24 »

Quote
Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.

but with intuition(3) is toooooooo overpowered (you now why)
[/quote]

Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.
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Thomas

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Re: New unique items
« Reply #69 on: April 30, 2009, 00:55 »

Quote
Quote
Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.

but with intuition(3) is toooooooo overpowered (you now why)

Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.
QUOTE TUNNEL

Also a correction: Shotguns can damage things out of your LOS (for 1-2 traitless damage, but that's neither here nor there) so they'd have to have an effective range of at least 10 squares. Double Shotguns are the only ones that can't reach more than 6 squares.
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Passionario

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Re: New unique items
« Reply #70 on: April 30, 2009, 01:05 »

but with intuition(3) is toooooooo overpowered (you now why)

You know what would be even more overpowered with intuition(3)?
A simple non-unique rocket launcher.

Sounds a bit overpowered

Compared with a normal shotgun? Certainly.
Compared with other uniques (like, say, Missile Launcher)? I'm not so sure.

First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.
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Blade

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Re: New unique items
« Reply #71 on: April 30, 2009, 07:42 »

Quote
Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.

I have thought of that.

Quote
First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.

I have thought of that too. Of course it should be a lousy weapon in open spaces, in any case. But there are pretty much places in the game that has a wall nearby. And clearing all of such places will be a simple task with that shotgun even without Intuition (listen to the sounds, fire behind the wall, and everyone, who will be hit by your shot - will approach the wall from their side, so they will be an easy targets). Monsters now have a tendency to try to reach the center of the map, so it's easily predictible, are they behind the wall, or not. Also killing Cyberdemon from behind the pillars will be easy. Such weapon will be possible only if AI would be reworked, but that won't happen anytime soon.
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Angle of Death

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Re: New unique items
« Reply #72 on: May 05, 2009, 13:16 »

Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers
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Elnar

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Re: New unique items
« Reply #73 on: May 05, 2009, 15:16 »

Angle of Death

Combo weapons will be almost useless in this game ... you can simple switch weapons and with one trait you can do this instantly. Only in AoLT it will be usefull.
« Last Edit: May 06, 2009, 10:05 by Elnar »
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Melon

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Re: New unique items
« Reply #74 on: May 06, 2009, 03:35 »

Big Thunder
Pickup Quote:

Damage: (6d4)x3/(4d6)x2
Clip size: 2
Base fire time: 1
Base reload time: 2.0
Special reload: Toggles firing mode
Ammunition: Shotgun/Rocket
Accuracy: Shotgun/+0
Special: An upgraded double-barreled shotgun. The shotgun damage is increased slightly, but the main advantage is the ability to fire rockets. The rockets from this weapon have a maximum range of 8 squares. (If they don't hit something before then, they explode.) Essentially making this a shotgun/grenade launcher combo.

P.A.W.S. (Personal Assault Weapon System)

Damage: (2d4)x3/(6d4)
Clip size: 20/1
Base fire time: .8/1
Base reload time: 1.0/1.4
Special Reload: Toggles firing mode
Ammunition: 10mm/Shotgun
Accuracy: +2/Shotgun
Special: Basically a submachine gun with a rail-mounted shotgun. Similar to the weapons used in the movie Starship Troopers


I think we are goin somewhat too unrealistic here. Hey, I know, that you cannot hold a chaingun and go on a killing spree, run and shoot (accurately). But a shotgun and a chaingun? And a shotgun and a rocket launcher?


I would rather see a multiple-grenade launcher. It would be diffirent from the launcher with one thing. It is highly inaccurate. Also the grenades cannot fly through the whole map. They either exactly hit the spot you are aiming at (just like the Revenant's launcher) or, there is a possibility to miss: you hit something d2 squares away from the place you were aiming at.
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