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Author Topic: New unique items  (Read 441101 times)

UnderAPaleGreySky

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Re: New unique items
« Reply #225 on: October 20, 2009, 01:08 »

A shield? A tactical shield maybe..
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Aki

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Re: New unique items
« Reply #226 on: October 20, 2009, 01:55 »

Wow, way to buff tactical defense even more :>
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darksergio

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Re: New unique items
« Reply #227 on: October 21, 2009, 22:34 »

maybe it could be a riot shield or the shield that the EDF elite soldiers use in red faction guerrilla. the shield only cover the torso and the lowerbody and legs in the game is very hard to kill them whidouth the sniper rifle or the gaufs rifle because the only part exposed is their heads but they use weapons whit homing bullets that render cover useless maybe is added in the it could reduce sharpel damage to half and bullet damage to a third
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ZZ

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Re: New unique items
« Reply #228 on: October 25, 2009, 12:55 »

Lightsaber:
Classic, i don't know why somebody didn't post something like that.
Dmg:3d5;
Accuracy:+99;
AF: throw like a combat knife, but it RETURNS;
Quote on pickup: Your master had tought you well;
Inventory quote:From the long time ago, the galaxy far-far away;
Special: Gives +3 protection like LS;
Comment: Ranged melee weapon. He-he. Could be very useful. For the armor, remember the blaster deflection skill. And it should hit every Target in the way.
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Aki

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Re: New unique items
« Reply #229 on: October 25, 2009, 13:00 »

Heh, yet another one of those things that are either useless or overpowered.

LS doesn't give protection anymore.
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UnderAPaleGreySky

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Re: New unique items
« Reply #230 on: October 25, 2009, 21:33 »

In my opinion, new uniques should be kept Doom related. To throw in a Star Wars unique is akin to heresy (Doom? Star Wars?? BURN THE HERETIC!!!!   :P).
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Madtrixr

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Re: New unique items
« Reply #231 on: October 25, 2009, 22:21 »

Well, The Quake stuff is related by blood, so to speak, so it's fine to have in DoomRL. The other stuff is pushing it, but they're things Kornel (and I think everyone else when they were implemented) enjoy (like the DragSlay and the GCB) But Star Wars? I don't think so...
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Psion

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Re: New unique items
« Reply #232 on: October 31, 2009, 10:30 »

Well there's already a hint of warhammer here and there and obviously some of the forum members like the setting.  Maybe a powersword instead of a lightsaber?
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ZZ

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Re: New unique items
« Reply #233 on: October 31, 2009, 14:17 »

Lead Pipe
Dmg:7d6
Accuracy:+2
Quote on pickup: Just a pipe. Looks simple;
Inv. text: Brutal enough. But strong.
Sp.Fire: charge for 2X damage(can be charged for more than 1 time);
Special:Bleeding chance(optional);

The ultimate power of the useless item!!! Crush bones with charge-ovecharge. And if a blood channel is hit than the internal hemorrhage could start. ULTIMATE!



« Last Edit: November 01, 2009, 04:28 by ZZ »
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raekuul

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Re: New unique items
« Reply #234 on: October 31, 2009, 18:21 »

Sounds good, in theory anyway.

How many seconds to charge? Is the charge lost upon moving?

----

Vile Staff
Dmg:7d3
Ammo: Not sure, maybe Rockets or Plasma?
Accuracy:Pointless to mark this.
Quote on Pickup: "So that's how the bastards do it!"
Inventory Text: Made of Arch-Vile Magic. Use it wisely.
Sp.Fire: Destroys a corpse.
Fire Time: 1.5 seconds, since you don't know how to use the magic right.
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UnderAPaleGreySky

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Re: New unique items
« Reply #235 on: October 31, 2009, 21:44 »

Lead Pipe
Dmg:5d6
Accuracy:+2
Quote on pickup: Just a pipe. Looks simple;
Inv. text: Brutal enough. But strong.
Sp.Fire: charge for 2X damage(can be charged for more than 1 time);
Special:Bleeding chance(optional);

The ultimate power of the useless item!!! Crush bones with charge-ovecharge. And if a blood channel is hit than the internal hemorrhage could start. ULTIMATE!
I declare this weapon broken. A lead pipe should not have the same base damage as the Butcher's Cleaver.
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Madtrixr

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Re: New unique items
« Reply #236 on: October 31, 2009, 22:02 »

I declare this weapon broken. A lead pipe should not have the same base damage as the Butcher's Cleaver.

Hm...Yeah. it should have a higher base damage than a combat knife, maybe, but not as strong as a chainsaw.

3d6? maybe? 4d4?
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ZZ

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Re: New unique items
« Reply #237 on: November 01, 2009, 04:52 »

So what's the point of it? If chainsaw is stronger than it. 7d6-7d5. The pipe dream. Rare item will it be. And charging takes 2-3 turns, so you can't just stand waiting enemies come closer to you(moving declines charge).

Or
Bombing Beacon Placer:
Dmg:0d1(yeah cool)
Accuracy:-0;
Ammo: power cells, 25-40 on shoot
Quote on pickup:'So what is our forces are doing on orbit';
Inv. text: 'Not nuke. But deadly'.
Fire: creates 5 barrels explosion in the point called with countdown 10 second;
Sp.Fire: Computer Map;
Special:None;
Summons an orbital bombing of a place. If you can run fast enough, so it's usefull.

Or
Marksman's Bow
(Shotgun)
Dmg:1d25(can be lethal, IS lethal on AoMC);
Fire speed:0.5 sec;
Rel.spd.:0.5 sec;
(cycle takes 1 sec);
Ammo automatically generated(quill of 1000 arrows in complect);
Sp reload: takes 3 sec but loads 5 arrows chain shooted with same time;
Sp.Fire: stunning arrow for 1 sec;
Inv.quote:'A weapon of old ancestors'
Quote on pickup:'Ready to feel like marksman'
1 shoot weapon. Powerful, with special things. Endless ammo makes it precious and rare.
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Madtrixr

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Re: New unique items
« Reply #238 on: November 01, 2009, 14:27 »

So what's the point of it? If chainsaw is stronger than it. 7d6-7d5. The pipe dream. Rare item will it be. And charging takes 2-3 turns, so you can't just stand waiting enemies come closer to you(moving declines charge).

Or
Bombing Beacon Placer:
Dmg:0d1(yeah cool)
Accuracy:-0;
Ammo: power cells, 25-40 on shoot
Quote on pickup:'So what is our forces are doing on orbit';
Inv. text: 'Not nuke. But deadly'.
Fire: creates 5 barrels explosion in the point called with countdown 10 second;
Sp.Fire: Computer Map;
Special:None;
Summons an orbital bombing of a place. If you can run fast enough, so it's usefull.

Or
Marksman's Bow
(Shotgun)
Dmg:1d25(can be lethal, IS lethal on AoMC);
Fire speed:0.5 sec;
Rel.spd.:0.5 sec;
(cycle takes 1 sec);
Ammo automatically generated(quill of 1000 arrows in complect);
Sp reload: takes 3 sec but loads 5 arrows chain shooted with same time;
Sp.Fire: stunning arrow for 1 sec;
Inv.quote:'A weapon of old ancestors'
Quote on pickup:'Ready to feel like marksman'
1 shoot weapon. Powerful, with special things. Endless ammo makes it precious and rare.

...Because it's a lead pipe. Anyways, don't know about the BBP, but the bow should be called The Huntsman. (:D)
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ZZ

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Re: New unique items
« Reply #239 on: November 02, 2009, 05:48 »

Or
Devil's Hand
Picture:?;
Inv. text:N/A;
Pickup text:You feel possessed with demonic energy;
Dmg:10d1, next hit deals twice more damage;
Sp. fire:fires a prepared weapon with explosion 2X2(each shot)(bonus for weapons with built-in explosion) but halved dmg(hellfire);
Sp.Reload:reloads a prepared weapon fro no time.
Reload:none;
Special:Can't be swapped from' weapon' slot(any weapon will go to 'prepared' slot);

Transforms you into half-demon, making you fire highly explosive rounds and grab any enemy and hit,hit,hit until he dies. Very powerful for melee character, useful indeed for all other due to explosion.
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