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Author Topic: New unique items  (Read 188346 times)

Malek Deneith

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Re: New unique items
« Reply #255 on: November 04, 2009, 09:28 »

Did the vanilla game had revenant launchers that you could equip, Dragonslayer, Trigun, Butcher's Cleaver, Former Commandos, barrels of napalm...
I meant vanilla as in vanilla DoomRL. And true the stuff you mention wasn't in original Doom but for some reason it's easier for me to swallow than the monster you suggested. Don't ask why, call me weird if you want it just is :P
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Midnight

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Re: New unique items
« Reply #256 on: November 04, 2009, 10:10 »

Personally, I'm against this idea, too. I see two major cons:

1) A monster like this would probably be in conflict with the rest of the game's content. DoomRL is quite an abstract game (for example, we have a trait that literally gives you ammo out of air). Security officer, on the other hand, is a detailed monster - adding him would break the level of abstraction the rest of the content operates on. Incidentally, I didn't like the inclusion of Pancor Jackhammer into the game as well, for the same reason.

2) Doesn't sound quite doomish enough (which is the reason we don't have assault rifles and the like in the game)

So, in my opinion, such ideas are excellent meat for mods, but do not fit well into vanilla.
« Last Edit: November 04, 2009, 18:37 by Midnight »
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Captain Trek

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Re: New unique items
« Reply #257 on: November 04, 2009, 18:16 »

1) A monster like this would probably be in conflict with the rest of the game's content. DoomRL is quite an abstract game (for example, we have a trait that literally gives you ammo out of air). Security officer, on the other hand, is a detailed monster - adding him would break the level of abstraction the rest of the content operates on. Incidentally, I didn't like the inclusion of Pancor Jackhammer into the game as well, for the same reason.

So... what... you'd be OK with the Jackhammer if only Kornel were to change its name to "automatic shotgun" and remove all references to the Pancor Corporation, I take it? Seriously, that's a pretty dumb notion...

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Former commando is the single enemy from DoomRL that doesn't exist in Doom(1 or 2).

What about the Angel of Death in the unholy cathederal?
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Midnight

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Re: New unique items
« Reply #258 on: November 04, 2009, 18:35 »

So... what... you'd be OK with the Jackhammer if only Kornel were to change its name to "automatic shotgun" and remove all references to the Pancor Corporation, I take it? Seriously, that's a pretty dumb notion...

Funnily enough yes, I consider such a variant to be better. Seems to be working fine for Assault Shotgun, doesn't it? But of course, this is all subjective.

 
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Madtrixr

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Re: New unique items
« Reply #259 on: November 04, 2009, 18:51 »

...Don't you dare touch the Jackhammer, or ima gunna haf to keel you all.
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UnderAPaleGreySky

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Re: New unique items
« Reply #260 on: November 04, 2009, 22:01 »

What about the Angel of Death in the unholy cathederal?
That's a damned fine point.
Also, what about JC? Because the severed head belonged to Romero.
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Melon

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Re: New unique items
« Reply #261 on: November 05, 2009, 00:53 »

I think that monster is ideal for the Doomiverse. On a scientific-military like UAC you have soldiers, scientists and security personnel. You still have your level of abstraction, it's not the "Kyle, former high ranked security officer, contractor from Kamaz corporation ltd." it is just "former security officer". That's all.


Oh yeah, Kornel might also impelement such mini-boss <hahaha>
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ZZ

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Re: New unique items
« Reply #262 on: November 05, 2009, 01:59 »

Hey, guys. Maybe create a new topic 'New Monsters'.New unique items - isn't a FormerSecurityOfficer
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Melon

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Re: New unique items
« Reply #263 on: November 05, 2009, 05:31 »

Hey, guys. Maybe create a new topic 'New Monsters'.New unique items - isn't a FormerSecurityOfficer

Agreed. Also agree on that the cell based weapon should deal half damage to the Former Security Officer and half to its shield.

But still we have to wait for Kornel's decision [;
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UnderAPaleGreySky

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Re: New unique items
« Reply #264 on: November 05, 2009, 05:54 »

As for my scientist,H must be a sign,also might be a weapon user. Fierce enemy, like demon(pinky), and should attack you when he sees you, no matter his gun is loaded or no(charge!).
I think h suits it much better. As well as h for the engineer idea (I seem to always with associate yellow with engineers) and h for the security officer.
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Aki

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Re: New unique items
« Reply #265 on: November 05, 2009, 07:42 »

Your fringe logic does not work.

How do you kill it on AoSg?

In addition, you can kill every enemy with every weapon type relativly easily/normally, except the BOSS MONSTER AoD. (That's the point, btw.)
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raekuul

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Re: New unique items
« Reply #266 on: November 05, 2009, 10:14 »

Plasma Knife
4d3
Acc.: +2
Pickup quote:'What the hell is this thing?';
Inv. quote:'Must be some sort of experimental weapon...'
Sp. Fire: Throws knife.
Special: Instead of Physical damage like most other melee weapons, it deals Plasma damage. The difference is outlined somewhere on the wiki, but it amounts to "Armor is reduced by half before being applied."
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ZZ

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Re: New unique items
« Reply #267 on: November 05, 2009, 13:32 »

Fiery Sword
5d5
Acc +2;
Explosion:2d5
Sp. Fire:cast a fireball 2d5;
Pickup quote:'You feel ignited'
Inv. quote:'Strange, how didn't you get burned yet'
Special: explodes in the folowing
###@##=
***V***
.*****.
..***..
...*...
...*...
...*...   
######

Flame  goes till it hit the wall.
Explodes only if monster is hit
Explosion doesn't take down walls.
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Fanta Hege

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Re: New unique items
« Reply #268 on: November 05, 2009, 14:18 »

Plasma Knife
4d3
Acc.: +2
Pickup quote:'What the hell is this thing?';
Inv. quote:'Must be some sort of experimental weapon...'
Sp. Fire: Throws knife.
Special: Instead of Physical damage like most other melee weapons, it deals Plasma damage. The difference is outlined somewhere on the wiki, but it amounts to "Armor is reduced by half before being applied."

You know I actually like this idea. It could be rather handy in AoB.. But a knife?
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raekuul

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Re: New unique items
« Reply #269 on: November 06, 2009, 06:06 »

Plasma cuts armor in half, and this way we have more than just the Chainsaw and Butcher's Cleaver for the lead up to UC.

And lightsaber was already cut down for not being doomish enough or something.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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