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Author Topic: New unique items  (Read 188387 times)

Passionario

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Re: New unique items
« Reply #270 on: November 06, 2009, 07:07 »

You know I actually like this idea. It could be rather handy in AoB.. But a knife?

Actually, it makes sense for a compact plasma-powered cutting tool to be found on a space base. It would be quite helpful for a multitude of tasks, from breaching a bulkhead to fending off a hungry demon.
« Last Edit: November 06, 2009, 07:10 by Passionario »
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UnderAPaleGreySky

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Re: New unique items
« Reply #271 on: November 06, 2009, 07:56 »

As opposed to a goddamned lightsaber.

Also, I like the knife idea as well.
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Madtrixr

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Re: New unique items
« Reply #272 on: November 06, 2009, 09:55 »

Yeah. It's cool.

Like a blowtorch, but in knife form
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Gargulec

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Re: New unique items
« Reply #273 on: November 06, 2009, 14:40 »

Avenger Shuriken Catapult
'Does not fit well in this universe...'
Damage: 12x(2d2), physical.
Accuracy: +5
Firing time: 0.8 sec
Clipsize: 240/40 (40 loaded cells are enough for 240 shots)
Inventory description: 'This will piss some people off!

Basicly: Plasma Rifle for no MAc, no EE runs. With MAc and a level of finesse, turns into small doom device on par with plasma rifle against lightly armoured foes.
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Psion

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Re: New unique items
« Reply #274 on: November 06, 2009, 15:20 »

C4 Vizatergo
'Oh, god... what?'
Damage: 6d6, flame.
Accuracy: +0
Firing time: 1 sec
Clipsize: 4 (rockets)
Inventory description: 'Romerroooooo!!!'

Fires a short range explosive.  So short range, in fact, that it goes off in your face.
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Madtrixr

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Re: New unique items
« Reply #275 on: November 06, 2009, 15:23 »

C4 Vizatergo
'Oh, god... what?'
Damage: 6d6, flame.
Accuracy: +0
Firing time: 1 sec
Clipsize: 4 (rockets)
Inventory description: 'Romerroooooo!!!'

Fires a short range explosive.  So short range, in fact, that it goes off in your face.

...Daikatana would be more fitting. :D
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Psion

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Re: New unique items
« Reply #276 on: November 06, 2009, 15:35 »

...Daikatana would be more fitting. :D

Maybe, but I feel that weapon best summed up what Daikatana was all about.
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Madtrixr

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Re: New unique items
« Reply #277 on: November 06, 2009, 15:36 »

Well, I think we're both making fun of Daiktana, so...
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Thomas

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Re: New unique items
« Reply #278 on: November 07, 2009, 19:12 »

Daikatana
Unique Weapon
Inventory Description: The name means "Big Sword". But there seems to be something else...
Damage:3d6
Accuracy:+2
SwingSpeed:1.2s

Special: The Daikatana "levels up" after dealing [1000/3000/5000/7000/10000] total damage. Each level decreases the swing speed by 0.1s and increases the amount of dice rolled for damage by 1.

(A max level daikatana would deal 8d6 damage every 0.8s)


Grenade Launcher
Exotic Weapon
Inventory Description: "Fuse time 2 seconds. Grenades will explode automatically on contact with flesh. Do not point at face. Keep out of reach of children."
Damage: 7d6
DamageType: Explode/Fire
Accuracy: +0
Clip: 1 Rocket
FireSpeed: 1.0s
ReloadSpeed: 1.5s

Special: If you don't aim at an enemy or fail your accuracy roll, the grenade stops on the ground (otherwise it explodes on contact like a rocket). It then explodes after 2.00 seconds. Enemies may safely walk over the grenade once it has touched the ground. Intelligent enemies may attempt to flee the blast radius.
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Jarkko

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Re: New unique items
« Reply #279 on: November 08, 2009, 18:30 »

The BFP - The Big Fucking Pistol

Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.

Stats, I dunno, maybe something like:

Dam:5d5
Spd:1.0
Rel:2.0

Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.

Clip: 80/20 per shot

Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.

Also,
Drilling Tool [...] would be useful for storming the wall in AoMr/Sh/B... just for the e-peen or something?

At least for AoSh I'm pretty sure the Plasma Shotgun shoots through walls.(probably because of plasma piercing armour)
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Fanta Hege

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Re: New unique items
« Reply #280 on: November 08, 2009, 20:17 »

Devastator
"Always count on Duke"
Inventory; A twin rocket launcher with fast rate of fire.. Wicked.
Accuracy; +0
Damage; 3d3 x 2. (?)* Blast radious 1x1
Firetime; 0.8sec
Clipsize; 20
Ammo; Rockets
Reload; 3.0sec
Special; Takes both, the prepared and the used weapon slot.


?* I'm not too sure on the damages so this might need some more filling in.

And yes this is from Duke Nukem.
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Captain Trek

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Re: New unique items
« Reply #281 on: November 08, 2009, 20:57 »

The BFP - The Big Fucking Pistol

Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.

Stats, I dunno, maybe something like:

Dam:5d5
Spd:1.0
Rel:2.0

Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.

Clip: 80/20 per shot

Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.

How about "BFHG" (Big Fucking Hand Gun)? Anyway, with some tweaking, I can certainly see this working as a kind of half-brother weapon to the anti-freak jackal. The BFP (or BFHG or whatever it ends up being called) would be to the BFG what the AFJ is to the rocket launcher...
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ZZ

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Re: New unique items
« Reply #282 on: November 09, 2009, 03:00 »

Damage; 3d3 x 2. (?)*
Firetime; 0.8sec
Too weak. Avg dmg =4.5;Two shots 4.5*2=9; 5 shots on time of 4 9*5=45. Rocket Launcher:6d6; Avg.dmg= 18; 4 shoots 18*4=72.
It's not stronger than an average RL. Devastator must have 6d6 dmg, as RL(shoots same rockets).
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Thomas

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Re: New unique items
« Reply #283 on: November 09, 2009, 03:28 »

Too weak. Avg dmg =4.5;Two shots 4.5*2=9; 5 shots on time of 4 9*5=45. Rocket Launcher:6d6; Avg.dmg= 18; 4 shoots 18*4=72.
It's not stronger than an average RL. Devastator must have 6d6 dmg, as RL(shoots same rockets).

Mmm, because a weapon that's only better than its base weapon in MOST ways isn't good enough. Why not give it average damage as well as fast speed, ludicrously huge clip size and double effect from damage mods.
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raekuul

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Re: New unique items
« Reply #284 on: November 09, 2009, 08:14 »

I see devastator, I think the nuclear powered tanks in Dune II.

Since this is a unique, though, an average damage of 9 per salvo is pretty poor. Maybe make it 4d4? Although, since the splash is only radius 1, we may be able to get away with making it 5d4.
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