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Author Topic: New unique items  (Read 441118 times)

zchris13

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Re: New unique items
« Reply #390 on: January 23, 2010, 18:55 »

I would say what we really need is a magnum. Or a six-gun.  A better pistol.
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raekuul

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Re: New unique items
« Reply #391 on: January 23, 2010, 19:58 »

A Better Pistol
Exotic Weapon
Inventory Description: Someone asked for A Better Pistol?
Damage: 4d4
DamageType: Normal
Accuracy: +6
Clip: 8 10mm bullets
FireSpeed: 1.0s
ReloadSpeed: 0.2s/bullet

Altfire: Empties the clip at an action speed of 6.5s at one target.
« Last Edit: January 23, 2010, 20:07 by raekuul »
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zchris13

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Re: New unique items
« Reply #392 on: January 23, 2010, 20:19 »

Maybe... But more like:

A Bigger Pistol
Exotic Weapon
Inventory Description: Now THAT'S more like it!
Damage: 3d6
Damagetype: Normal
Accuracy: +5
Clip: 5 10mm bullets
Firespeed: 1.0s
ReloadSpeed: 1.4s

AltFire: Aimed shot
AltReload: dualreload
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Madtrixr

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Re: New unique items
« Reply #393 on: January 23, 2010, 20:21 »

...really? We already have 3 if you include the chainsaw.
.

Damnit. I meant Melee UNIQUES. There's two. and only one is regularly found.
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Fanta Hege

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Re: New unique items
« Reply #394 on: January 23, 2010, 20:47 »

Thor's Hammer
Unique

Inventory Description: By the hammer of the storm god!
Damage: 8d8
DamageType: Normal
Accuracy: -3
Clip: N/A
FireSpeed: 0.7s
ReloadSpeed: N/A

Altfire; Hammer throw. Throws the hammer similiar to that of combat knife but with a longer range and increased damage. Cannot be destroyed even if its thrown to lava.
« Last Edit: January 23, 2010, 20:51 by Fanta Hege »
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zchris13

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Re: New unique items
« Reply #395 on: January 23, 2010, 20:55 »

Auto return to you after being throne.
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UnderAPaleGreySky

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Re: New unique items
« Reply #396 on: January 23, 2010, 23:14 »

Desert Eagle
Exotic Weapon
Inventory Description: For the son of a gun that likes a little extra punch.
Damage: 4d4
DamageType: Normal
Accuracy: +3
Clip: 7 10mm bullets
FireSpeed: 1.2s
ReloadSpeed: 2.0s

Alt. Fire: Fires the entire clip along a single trajectory at a total firespeed of 7.5s, but loses the accuracy bonus.
Alt. Reload: Dual reload.
« Last Edit: January 24, 2010, 07:42 by UnderAPaleGreySky »
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BEEF

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Re: New unique items
« Reply #397 on: February 15, 2010, 20:14 »

Here's a few things I brainstormed, most of which doesn't have a decent name or description yet, and balance is probably a bit off too. I glanced through this thread but I don't remember everything, so there might be some similarities to other stuff.

Three melee exotics:

Sledgehammer, or Maul, or what have you
Exotic Weapon
Inventory description: A very heavy metal hammer. Put your back into it!
Damage: 4d6
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 1.0s
ReloadSpeed: n/a
Special: Has knockback comparable to a point-blank double shotgun blast.
Not necessarily your primary weapon, but could be useful for knocking baddies into lava or getting some breathing room when somebody gets up in your face, maybe juggle a rocket launcher out afterwards.

Shiv
Exotic Weapon
Inventory description: A small knife, ideal for holding in one hand.
Damage: 2d4
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 1.0s
ReloadSpeed: n/a
Special: Stick it in your prepared slot and you get a free attack with it every time you attack an enemy in melee range, even if you use a ranged weapon. This attack occurs before your primary weapon's. If in your weapon slot or you attack without a melee weapon, you take a swing with you fist and the Shiv.
For a non-meleer, it can help buy a little breathing room when monsters get in your face. With a melee build, it helps you tear through enemies even faster and increases the chance of berserking with time, at the cost of reducing the chance of berserking per enemy.

Quick Knife (seriously terrible name)
Exotic Weapon
Inventory description: A knife so finely balanced you could probably fillet a charing dinosaur with it.
Damage: 2d5
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 0.5s
ReloadSpeed: n/a
Special: none
It just hits fast, making Brute and SoB add up fast. One level of Brute takes it above the Chainsaw against unarmored opponents, and it's good for cutting through packs of weaklings without being as potent as Blademaster.

Other stuff:

Bolide
Unique Weapon
Inventory description: Less explosive than regular rockets, but just as deadly.
Damage: 5d5, radius 1
Damage Type: Fire
Accuracy: +5
Clip: 2 rocket (uses 2 per shot)
FireSpeed: 1.0s
ReloadSpeed: 2.5s
Special: No knockback. Fills the blast area with lava.
A safer, portable, miniature napalm barrel. Create moats, destroy corpses, or lay the hurt on trapped enemies. Completely useless against cacodemons and such, plus it's an ammo hog and dangerous to reload under pressure.

Ablative Armor
Unique Armor
Inventory description: Designed to shed its outer layers rather than melt, keeping you cool even in a plasma storm.
Protection: 3
Durability: 100%
Move Speed: -20%
Knockback: +0%
Special: Treats fire damage as shrapnel damage. Treats plasma damage as physical damage.


Mirage Armor
Unique Armor
Inventory description: If you didn't know where you were, you'd swear you were over there.
Protection: 2
Durability: 100%
Move Speed: +0%
Knockback: +0%
Special: Monster projectiles get -2 to-hit against you, no penalty against other monsters. Arch-vile and Revenant attacks have a good chance (20%?) of targeting an adjacent square; when "You dodge!" the attack can't center on your current square, either.

Devil's Eye
Unique Item
Inventory description: A gooey eyeball you found on the ground. It appears to ogle disconcertingly when you squeeze it.
Special: It's 'u'sed from your inventory like the Hell Staff, and tires you out. It shoots out a cone spread like a double shotgun, and all in its path lose 1/3 of current health, capped at 20.
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bfg9001

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Re: New unique items
« Reply #398 on: February 20, 2010, 11:23 »

Ablative Armor
Unique Armor
Inventory description: Designed to shed its outer layers rather than melt, keeping you cool even in a plasma storm.
Protection: 3
Durability: 100%
Move Speed: -20%
Knockback: +0%
Special: Treats fire damage as shrapnel damage. Treats plasma damage as physical damage.

I like this idea. IIRC, plasma cuts thru armor better than the other damage types, correct?
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ZZ

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Re: New unique items
« Reply #399 on: February 20, 2010, 13:03 »

Life Support Armour
Unique Armour
Inventory description: An armour with a medikit built-in.
Protection: 2
Durability: 150%
Move Speed: -10%
Knockback: +0%
Special: heals you by 1HP/sec. When heal 100HP eats a large medpack. If a small medpack used at full health armour gets a small boost.
Regeneration. Useful sometimes.
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ChaoticJosh

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Re: New unique items
« Reply #400 on: February 20, 2010, 14:54 »

I wonder, has anyone suggested a melee weapon that can destroy walls? It might be useful for strategists that know how to properly use walls to their advantage.
« Last Edit: February 20, 2010, 14:56 by ChaoticJosh »
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Tavana

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Re: New unique items
« Reply #401 on: February 20, 2010, 16:26 »

Life Support Armour
Unique Armour
Inventory description: An armour with a medikit built-in.
Protection: 2
Durability: 150%
Move Speed: -10%
Knockback: +0%
Special: heals you by 1HP/sec. When heal 100HP eats a large medpack. If a small medpack used at full health armour gets a small boost.
Regeneration. Useful sometimes.

There's already an armour out there that heals you, and doesn't require Medpacks to sustain its healing powers.
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ZZ

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Re: New unique items
« Reply #402 on: February 21, 2010, 07:52 »

In Beta?

I can't recall any player regenerating armour in 0.9.9.

And without medpacks it can be immortality, IMHO.
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ChaoticJosh

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Re: New unique items
« Reply #403 on: February 21, 2010, 18:04 »

Levitation Boots
Unique Boots
Inv. Description: I hope they aren't cursed! (Nethack reference)
Protection: 0/0
durability: N/A
Move Speed: 0%
Knockback: +50%
Moddable: No
Special: When worn, you can walk over acid and lava without taking damage, since you're floating over them.
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thelaptop

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Re: New unique items
« Reply #404 on: February 21, 2010, 18:34 »

Levitation Boots
Unique Boots
Inv. Description: I hope they aren't cursed! (Nethack reference)
Protection: 0/0
durability: N/A
Move Speed: 0%
Knockback: +50%
Moddable: No
Special: When worn, you can walk over acid and lava without taking damage, since you're floating over them.
The Phaseshift set does this.  Having Levitation Boots breaks the game in a very horrible way -- it basically is the I Win button for games (lava/acid cannot hurt you, and knockback is a life saver in many instances).
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