I don't know if this really deserves its own thread, so I'll mention it here: I've been thinking about the Berserker Armour, and how it relates to the Dragonslayer. As it is, the DS is an absurdly rare easter egg weapon which is unusable except under very specific circumstances, but now you've got this armour which complements it for flavour, and I guess it feels a bit of a waste of potential to have a couple of interlinked items that are both highly elusive and a puzzle to use.
What I was thinking was this: the Berserker Armour could basically have the stats it has currently (maybe more protection?) but wearing it drives you permanently berserk. Like the Cybernetic Armour, it's cursed, and with it equipped you're subjected to a variant of the Masochism rules: you can only heal through Berserk and Invulnerability orbs. Alternatively, healing is disabled altogether. It's basically a gigantic power boost, but at the cost of your HP becoming a ticking clock, dwindling as the monsters whittle you down.
With these abilities the Armour could be as common as the other high-end unique armours like the Necroarmour, considering the substantial drawbacks to the power boost.