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Author Topic: New unique items  (Read 188045 times)

Game Hunter

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Re: New unique items
« Reply #615 on: March 05, 2011, 21:37 »

Ethereal Crossbow
Pickup: "What an archaic weapon!"
Description: The bolts are long gone, but plasma seems to work fine.
Damage: 4d5 (main shot), 3d5 (side shot)
Shot cost: 4
Clip size: 20 (cells)
Accuracy: Mancubus (I think that means 100% as long as it's in the missile path)
Fire time: 1.0s
Reload time: 1.5s
Special: Fires a main shot and two side shots, just like the Mancubus projectiles (except different damage for side shots, see above)

Gauntlets of the Necromancer
"There's a strange lifeforce breathing in these..."
Description: Stained in blood, they react abnormally to rage.
Damage: 2d6
Attack time: 0.50s
Accuracy: +0
Special: If berserked, each successful attack heals for 1 HP.
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Ander Hammer

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Re: New unique items
« Reply #616 on: March 06, 2011, 05:43 »

+1

The Crossbow should do something different when Berserked, too... if it's possible to have something fire five projectiles.
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Hell Baron Major
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Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

raekuul

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Re: New unique items
« Reply #617 on: March 06, 2011, 21:33 »

Hmm... that's an interesting project for next time, to muck around with what Mancubi fire. Has its max HP been changed at all since 0.9.8.10?
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ZZ

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Re: New unique items
« Reply #618 on: March 07, 2011, 13:38 »

Personal Shield
Unique
Inventory Text: Experimental personal deflector shield. Self-powered.
Special: Grants +2 defense while in inventory.
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Ander Hammer

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Re: New unique items
« Reply #619 on: March 07, 2011, 14:10 »

In a similar vein:

Power Shield
Armor
Inventory text: Some sort of fancy futuristic armor... the visor is very shiny.
Effect: Negates all damage/very high armor rating. Durability is something low - 50%, prevents up to 10 or 15 damage, whatever. Sits on you at zero/reduced effectiveness when broken. If you avoid getting hit for 20 or so turns, it regains its defense and begins to somewhat rapidly recharge.

Inspiration is sort of obvious. Something in this vein could be prettty cool - a great armor that reduces the risk of taking potshots, dueling imps and formers, or getting unlucky with splash, but coupled with it is a frailty that lasts until after combat.
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Hell Baron Major
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Quest: bronzes/silvers i guess
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Game Hunter

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Re: New unique items
« Reply #620 on: March 08, 2011, 14:08 »

piercing weapon pack
Completely ignores enemy armor. Can only be applied to weapons.

confinement armor pack
Halves splash damage. Can only be applied to armor.

screening boots pack (filtering? filtrating?)
Halves environmental damage. Can only be applied to boots.

Potentially, these could be "special" mod packs that are specifically found in Hell's Armory and other special levels.
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MaiZure

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Re: New unique items
« Reply #621 on: March 08, 2011, 16:03 »

BLAST SUIT
Unique Armor
Armor: 1
Move Speed: -15%

Grants the effect of Fireangel to the wearer at a cost of low protection and reduced movement speed
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Fanta Hege

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Re: New unique items
« Reply #622 on: March 08, 2011, 18:21 »

Automatic Pistol

Damage:    2d3
Accuracy:    +2
Base Fire Time: 1
Base Reload Time: N/A
Clip Size:    6

When on prepared slot, automaticly reloads when main hand weapon is reloaded. Cannot be manually reloaded otherwise. 


Armor of the Damned
unique
Protection; 5
Speed; -5%
Knockback; +25%

You only receive the minimun damage roll from enemy hits but only deal minimun damage from your own weapons aswell.

Mysterious Totem
unique

Allows you to sense all the powers up the level for the cost of 10 health.

Survival Armor

Protection; 3
Speed; -10%
Knockback; +25%

If you're dropped below 20% health while wearing this armor, you will go berserk. Destroys the armor in process.
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Buzzard

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Re: New unique items
« Reply #623 on: March 09, 2011, 11:18 »

Since there's a melee weapon that gives you Blademaster for free, why isn't there a melee weapon that gives you Vampyre for free?
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raekuul

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Re: New unique items
« Reply #624 on: March 09, 2011, 12:19 »

Korbu's Dagger
4d5
Melee
Special: Recover HP like a Vampire
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Game Hunter

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Re: New unique items
« Reply #625 on: March 09, 2011, 12:37 »

Since there's a melee weapon that gives you Blademaster for free, why isn't there a melee weapon that gives you Vampyre for free?
Because Vampyre is so much more useful than Blademaster. The only reason you'd want to pick MBm over MVm is because of HR/DM.

If there could be a weapon with a more subdued version of Vampyre (for instance, my suggestion of the Gauntlets of the Necromancer) then I could see it being used. Otherwise, you have to remember that zerking DOUBLES melee damage which, on even the chainsaw, kills a lot of stuff in one hit, and almost certainly in two. An AoB player with Vampyre and HR/DM would be far too easy.
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Angles of death

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Re: New unique items
« Reply #626 on: March 10, 2011, 18:04 »

Chain-exploder

Ammo: Plasma cells
Damage: 5d4+2
Accuracy:  +2
Explosion radius: 4x4
Base Fire Time: *Insert Rocket Launcher base fire time here)
Base Reload Time: *Insert plasma rifle base fire time here)
Clip Size: 3
Special things: It uses all 3 plasma cells loaded, the explosion will spread on to those who are hit by the splash (for example, Arch-Vile gets hit by the explosion, revenant is in the splash damage and has an explosion centered on it which hits a former human which also has an explosion from the gun centered on it)

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raekuul

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Re: New unique items
« Reply #627 on: March 10, 2011, 20:40 »

We have that already, it's called a BFG 9000
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Zloibuka

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Re: New unique items
« Reply #628 on: March 13, 2011, 19:24 »

Meat launcher
Damage: 4d4
Accuracy:  +4
Clip Size: 10
Alt Reload: Fire mode: Melee or raged
Ammo: Meat. Automatically charging by dead monsters :)
Quote on pickup: You're a walking meat grinder
Base Fire Time: 1
Base Reload Time: +0.8
Long-range attack can activate berserker, if you have it)

BFG-Pistol
Damage: 8d2x2
Accuracy: +1
Explosion radius: 2
Base Fire Time: 1.
Base Reload Time: 2.0
Clip Size: 8
Ammo: power cells
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bardysya

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Re: New unique items
« Reply #629 on: March 26, 2011, 11:21 »

Electric Guitar
Damage: Don't know measuring so:
Average damage: 16
Accuracy: +3
Base Fire Time: 0.9
Quote on pickup: Let's rock'n'roll in hell!>)
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