DRL > Requests For Features

Flamethrower

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Captain Trek:

--- Quote ---Yeah, I know that much, this is why my first thought was a gasoline type flamethrower, but with all the gasoline barrels scattered on the levels this would be pointless. I mean you would literally be swimming in ammo.
--- End quote ---

Err... Aren't the regular barrels full of acid/radioactive waste?

Kao:

--- Quote from: Captain Trek on February 21, 2009, 14:47 ---Err... Aren't the regular barrels full of acid/radioactive waste?

--- End quote ---

Well I'm not entirely sure while examining the barrels it says acid but then again when you enter a level with a load of barrels you get a message along the lines of "Can you feel that smell that gasoline smell? Oh shit"

Julius Clonkus:

--- Quote from: Kao on February 21, 2009, 15:59 ---
--- Quote from: Captain Trek on February 21, 2009, 14:47 ---Err... Aren't the regular barrels full of acid/radioactive waste?

--- End quote ---

Well I'm not entirely sure while examining the barrels it says acid but then again when you enter a level with a load of barrels you get a message along the lines of "Can you feel that smell that gasoline smell? Oh shit"

--- End quote ---
"You feel that smell? That gasoline smell? Oh hell..." appears when you got a lever which floods the entire map with lava. The message for loads of nukage barrels was "Khe, he, he. This will be a mess..." and most likely a big boom lever.

A flame thrower would make up interesting strategies (ie. incinerating the floor to stop monsters, or spawning smoke which obscures both monsters and you), but it would feel wrong in DoomRL. If I hear flame thrower, I think of a constant stream of fire, and doing that in a turn-based game should be impossible.

Kao:

--- Quote from: Julius Clonkus on February 21, 2009, 19:37 ---"You feel that smell? That gasoline smell? Oh hell..." appears when you got a lever which floods the entire map with lava. The message for loads of nukage barrels was "Khe, he, he. This will be a mess..." and most likely a big boom lever.

--- End quote ---

Ok my bad I got the two mixed up thanks for correcting.


--- Quote from: Julius Clonkus on February 21, 2009, 19:37 ---A flame thrower would make up interesting strategies (ie. incinerating the floor to stop monsters, or spawning smoke which obscures both monsters and you), but it would feel wrong in DoomRL. If I hear flame thrower, I think of a constant stream of fire, and doing that in a turn-based game should be impossible.

--- End quote ---

It all depends on the main programmer's abilities don't you think?

Also you do have weapons with burst mode so implementing a flamethrower wouldn't be that difficult, after all it's just like a burst only with flames instead of bullets or plasma and slightly longer. Don't you agree?

raekuul:
"Burst" refers to things like the rockets and the BFG.

I think you're looking for a shotgun-type "spread", which does make more sense. If we're looking for armor piercing, make it (1d1)x40 with a clip of 40. That would put Cyb at five turns.

If, of course, you're lucky enough to gather 200 flame packs AND lucky enough to not get atomized by Cyb while reloading.

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