General > Off Topic
Dialogue in RL
Dakin:
I've noticed roguelikes tend to miss one very potential thing: dialogue scripts for some RP plot. Well, in comparision to lots of time and work put into making roguelike, adding some text scripts seems like nothing. Seriously, just take all those books and great RPGs.. everything is just about good story . If graphics and sound, mechanics,etc. are limited then text does have unlimited potential, ehm.. yes. Doesn't it ? Why not to add this into RL to make it different, more interesting ? Just thinking.
rekenne:
That, uh, sorta defeats the point.
Why is dialogue needed? There's no guaranteed points that the player will go through, except the first level and the last one - And, well, going by Doom the only 'people' that our marine meets are, well, only former people.
Even for other RLs, the most 'plot based' ones are ADOM and ... Heck, probably IVAN? And they do about all you *can* do. Put some story fragments out there, but not make them required. As that takes some of the fun out of the game.
JBudOne:
--- Quote from: rekenne on February 23, 2009, 18:38 ---That, uh, sorta defeats the point.
Why is dialogue needed? There's no guaranteed points that the player will go through, except the first level and the last one - And, well, going by Doom the only 'people' that our marine meets are, well, only former people.
Even for other RLs, the most 'plot based' ones are ADOM and ... Heck, probably IVAN? And they do about all you *can* do. Put some story fragments out there, but not make them required. As that takes some of the fun out of the game.
--- End quote ---
Well wait a sec, what about ToME? ToME has lots of questing (which is what it looks like you guys are talking about), and it works out fine.
rekenne:
ToME is one I haven't played yet.
I'll try it out, though.
Dakin:
--- Quote from: rekenne on February 23, 2009, 18:38 ---That, uh, sorta defeats the point.
Why is dialogue needed? ...
--- End quote ---
Well, from that point of view it may be not needed. However, my point is that there are nice story based games, so if you make good story and add anything that roguelike has to offfer then you may come up with something interesting. Besides, if there is no such roduelike yet, just like you mentioned, then maybe we still don't know how would it work out. General thoughts on roguelikes.
Anyways, by 'dialogue' I ment conversation like in RPG games, where you can answer different questions, intimidate or offer help, shift aligngment etc., and uncover the story.
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