General > Off Topic

Dialogue in RL

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Melon:
Hehe, dialogue? Well, you are thinking of DoomRL as ADOM I suppose?

You start on Mars surface, you can wander from location to location. You have to follow the orders from High Command from Earth (since there is noone alive (really?) on Mars except you). At some point, you could join the dark side, turn into some hellish mutant, get granted with new powers (hurling fireballs, spitting acid). Your task would be to wipe out all remaining human forces on Mars.

But there also would be a third alignment, Aliens that ones ruled Mars. Hey it's the official story behind Doom 3, right?

Implementing such stuff (maps, plot, characters, new weapons, powers) would be really, really difficult, and there is only one men behind the project. This would require a bigger effort, from many people so such game could evolve.

In the beginning, thinking up a plot would be really difficult. What is UAC really up to? Why the  hell forces want everybody dead? What are those aliens? What do they want, etc. etc.

Dakin:
You are right. However I was speaking generaly, rogulike thinking, for other or potential games not DoomRL or other and anything specific.

rekenne:
I don't think RLs need plot. I think it actually would hurt the game. Realistically, unless you make the plot randomly generated (... Good luck. I don't think you could and have it be quality), then it would be an annoyance the tenth time you died and went through the same... damn ... thing over again. Ever play a game with unskippable FMVs that happened between a save point and a hard section? Yeah. It'd be something like that.

ADOM has only the bare semblance of a plot, and even that gets a bit old the umpteenth time you do it.

Dakin:

--- Quote from: rekenne on February 24, 2009, 14:50 ---ADOM has only the bare semblance of a plot, and even that gets a bit old the umpteenth time you do it.

--- End quote ---

All the dialogue would make different game. Some people like it, some not. There are quick roguelikes and longer ones but still RPG like are missing (since ADOM has only semblance of a plot), and dialogues always give you more options for a different game and plot when playing again. Generaly I imagine RPG with roguelike enviroment.

rekenne:
There are RPGs that have roguelike elements, but I don't think a Roguelike with that set of RPG elements would work, due to the ironman nature of roguelikes.
Diablo 1/2 or Azure Dreams or such fit the former. But they lack the real characteristics of a Roguelike - They aren't ironman. The fun of a roguelike, in my opinion, is antithetical to having a story. You die. Repeatedly. You analyse why you die and see if you can't do it better. The mechanics are why a Roguelike is fun. People play Diablo in a way that emphasizes mechanics, yes, but ... It gets boring in my opinion, because it takes too long. In DoomRL, you have a build go to completion in an hour, if that. In D2, it takes days, if you're lucky.

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