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My Dream Patch Notes v1.0

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Thexare:
"- Unique Items, Thermonuclear Bombs, and Homing Phase Devices taken out of the Standard and Challenge game modes, you can now find them only in the Ao 100 floor mode.  Both modes have been balanced to account for this change and should have a unique feel while played."

How'd you "balance" for only being able to phase into and out of the center room in the Vaults level? The bulk of the level is inside the vault rooms, meaning that a normal Phase Device is likely to take you right back into a Vault - run out in the middle and, without an HPD, you're screwed. You can't blast your way out of or into the middle.

Blade:

--- Quote from: LoneVandal on February 28, 2009, 12:25 ---Where does the game tell you that you can reload both weapons at once with alt-reload??? Yeesh.  Even the Wiki doesn't mention that anywhere.

--- End quote ---

Quote from official manual:

--- Quote ---Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
weapon. (Some weapons allow you to do a "special" reload by pressing "R".)
Reloading is automatic if you have the proper ammo in your inventory. But
what if you don't? You can try pounding on the enemy with your fists or a
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk
pack or/and a chainsaw (or at least a knife) and you can do some
serious damage that way!
--- End quote ---

It's from 'getting started' manual. It describes that such feature exists and that you can use it. It must not list all actions that happens when you press 'R' with various weapons (almost every weapon has different action binded on that key, especially unique) - it's up to you to find to find them by trying and testing. This game is a roguelike, after all.

You ask, why it's not in the Wiki? DooMRL Wiki is maintained by players of this game, such as you and me, so if you think that special reload of all weapons should be mentioned there - add it. Anyway, i already added it.

LoneVandal:

--- Quote from: Thexare on February 28, 2009, 20:48 ---"- Unique Items, Thermonuclear Bombs, and Homing Phase Devices taken out of the Standard and Challenge game modes, you can now find them only in the Ao 100 floor mode.  Both modes have been balanced to account for this change and should have a unique feel while played."

How'd you "balance" for only being able to phase into and out of the center room in the Vaults level? The bulk of the level is inside the vault rooms, meaning that a normal Phase Device is likely to take you right back into a Vault - run out in the middle and, without an HPD, you're screwed. You can't blast your way out of or into the middle.

--- End quote ---

Well, some changes would have to be made to special levels.  The inadvertent point of separating Ao100 and standard / challenge modes is actually to make the latter 2 modes present less randomized gameplay, which in turn emphasizes player build decisions, weapon selection, and overall skill rather than whether you found the Missile Launcher unique weapon early on or not.  Or as in your example, whether they found the specific items necessary to actually get all the items in The Vault (even having 3 Phase Devices and a Homing would not guarantee you'd actually accomplish this, though).  Some special levels would need to be revamped a bit (or just removed from Standard / Challenge) to compensate for this.  The Cathedral, for example would not really serve a purpose since you couldn't get the Spear of Longinus in these modes any more.

LoneVandal:

--- Quote from: Blade on March 01, 2009, 08:56 ---It's from 'getting started' manual. It describes that such feature exists and that you can use it. It must not list all actions that happens when you press 'R' with various weapons (almost every weapon has different action binded on that key, especially unique) - it's up to you to find to find them by trying and testing. This game it a roguelike, after all.
--- End quote ---

Yes I read the manual, I know what it says, and it in no way indicates that "R" will let you reload 2 weapons at the same time.  Any game involves experimentation and learning, but the things a player should be expected to learn are how to overcome obstacles presented by the game, not how to control their own character effectively.  For example, learning to use corners and doors effectively, learning which audio cues give away which monster types, learning which character builds are effective (and which ones aren't), learning it is never worth it to pull a switch without Intuition, and learning that non-unique shotguns are currently worthless are all fair things to expect of a player.  Character controls don't fall into this category, they fall into the "things about a game that should be properly documented" category.


--- Quote ---You ask, why it's not in the Wiki? DooMRL Wiki is maintained by players of this game, such as you and me, so if you think that special reload of all weapons should be mentioned there - add it. Anyway, i already added it.

--- End quote ---

Well I didn't actually ask why it wasn't in the wiki, I just stated that it wasn't.  It isn't a knock against the wiki or the players contributing to it either, it is me expressing my disbelief that such an important piece of information was completely undocumented.

Blade:

--- Quote from: LoneVandal on March 01, 2009, 10:29 ---Yes I read the manual, I know what it says, and it in no way indicates that "R" will let you reload 2 weapons at the same time.  Any game involves experimentation and learning, but the things a player should be expected to learn are how to overcome obstacles presented by the game, not how to control their own character effectively.  For example, learning to use corners and doors effectively, learning which audio cues give away which monster types, learning which character builds are effective (and which ones aren't), learning it is never worth it to pull a switch without Intuition, and learning that non-unique shotguns are currently worthless are all fair things to expect of a player.  Character controls don't fall into this category, they fall into the "things about a game that should be properly documented" category.

--- End quote ---

Well, the only right thing i can think of is to add explanation of this feature to the Dualgunner trait description.

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