DRL > Discussion
My Dream Patch Notes v1.0
Kao:
--- Quote from: Blade on March 01, 2009, 11:46 ---Well, the only right thing i can think of is to add explanation of this feature to the Dualgunner trait description.
--- End quote ---
Dualgunner
Requires: Son of a Gun(2)
Max. Ranks: 1
Effect: Allows 2 pistols to be fired at once (you must have the second in your prepared slot), at 120% of the normal firing time. Allows to reload weapons in both hands at once by pressing 'Special Reload' key.
Quote from Doom RL wiki
LoneVandal:
--- Quote from: Blade on March 01, 2009, 11:46 ---Well, the only right thing i can think of is to add explanation of this feature to the Dualgunner trait description.
--- End quote ---
Sounds like a good idea to me.
Blade:
LoneVandal, you can, you know... use 1 post for 2 different messages.
LoneVandal:
Lets get back on topic, if we could. I'm really glad the whole dual-reload thing is a part of the game already. Moving on!
I guess I could make most of the weapon balance changes myself by modding LUA files once the mod-able version of DooMRL is released? What about things like being able to control weapon behavior, such as allowing the DB Shotgun to be modded for more shells?
raekuul:
Okay, quick question: Have you tried to do this by modifying the memory in-game? A large amount of these changes would need a heavy rewrite of the game itself instead of a moderately-moderately intensive modification.
For example: Shotgun data in memory is limited to current and max magazine, accuracy (yes, it has an address in memory, but I haven't seen a value of 99Dec do anything here), damage, projectile type (only three - standard spread, wide 'n' shallow, deep 'n' narrow), splash range (again, it has an address in memory, but it has no application here), and number of shots.
It's possible that there will be a way to make the modifications you want once 1.0 comes out, but as things stand, these modifications are going to be hard to implement and a helluva lot of work.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version