DRL > Requests For Features

Stuff about morale and running

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Blade:

--- Quote from: Melon on May 28, 2009, 13:34 ---I would rather think that the marine would have to worry about the morale, not the 2m high Hell Knight hurling acid balls around the place.
Anyone played Call of Cthulhu, Dark Corners of the Earth? http://www.youtube.com/watch?v=QThupRf79Ro

--- End quote ---

I played. CoC: DCotE is simply awesome. But this two games are so different and are based on so different gameplays that i believe that it's possible to say that they're direct opposites of each other. Also it's the reason why any kind of stealth actions cannot be in DooM.

Melon:

--- Quote from: Blade on May 28, 2009, 16:10 ---
--- Quote from: Melon on May 28, 2009, 13:34 ---I would rather think that the marine would have to worry about the morale, not the 2m high Hell Knight hurling acid balls around the place.
Anyone played Call of Cthulhu, Dark Corners of the Earth? http://www.youtube.com/watch?v=QThupRf79Ro

--- End quote ---

I played. CoC: DCotE is simply awesome. But this two games are so different and are based on so different gameplays that i believe that it's possible to say that they're direct opposites of each other. Also it's the reason why any kind of stealth actions cannot be in DooM.

--- End quote ---
Nah, I am just saying that it is our Doom Marine that should be scared, having blurry visions and being unable to hold the gun properly, that's all [;

Lowtierhero:
I think the ability to run indefinitely when over 100% life could be incredibly overpowered

Hellrunner 3 + Shottyman + Badass 3 would be unstoppable.

Well, except maybe by weapons that don't miss.

rekenne:
A level 9 character that's really powerful in only certain situations toward end game, during which there are a lot of no miss enemies?
That's ... pretty specific. And not that overpowered.
Though, once Badass becomes 1 level (Which the beta has, iirc), I'll give that it's OP.

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