General > Discussion

Donation driven development

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Derek:
I think a graphics tileset would drastically raise the profile of the DoomRL project and consequently, yourself and your other projects.  Otherwise, you're limiting yourself to your current fanbase (the relatively few members of this forum).  IMO, that should be your first priority - getting out a graphical version to expand your reach to new players who may otherwise overlook the title.  I can't think of any other new feature that would get new fans on board.  From there you can monetize the game however you please.

And you've had me ready to help for like... 3 or so years now?  You're wasting a free resource, Kornel.

This is, of course, a biased opinion, but I also believe it's a truthful one. ;)

Kornel Kisielewicz:

--- Quote from: Derek on April 14, 2009, 22:49 ---I think a graphics tileset would drastically raise the profile of the DoomRL project and consequently, yourself and your other projects.   Otherwise, I think you're limiting yourself to your current fanbase (the relatively few members of this forum).  IMO, I think that should be your first priority - getting out a graphical version to expand your reach to new players who may otherwise overlook the title.  I can't think of any other new feature that would get new fans on board.  From there you can monetize the game however you please.

--- End quote ---

I can't argue with that. Yet the problem is that with my current free time (considering the full-time job and PhD studies) I have much problems in visualising a sane plan of setting this into motion. Also, I think I reached the limits of what can be easily done with FreePascal. I will however shift the graphical version up in the priority list -- as the major feature of 0.9.9.
Some work will still have to be done towards the 0.9.8.11 version however ( due to the fact that I changed the gameplay somewhat ). Still, I'm anxious about release dates...


--- Quote from: Derek on April 14, 2009, 22:49 ---And you've had me on board ready to help for like... 3 or so years now?  You're wasting a free resource, Kornel.

--- End quote ---
Sometimes I really wonder why didn't you get mad at me for that :). Thanks, Derek, I really owe you.

Derek:
Even if the graphics were crudely implemented to begin with (hint: just hack something out in your spare time), you should see a big increase in the number of followers!

Picklish:

--- Quote from: Derek on April 14, 2009, 22:49 ---I think a graphics tileset would drastically raise the profile of the DoomRL project and consequently, yourself and your other projects.

--- End quote ---

Seconded.  I can immediately name a number of folks that would love DoomRL, but that will never play it without a graphical interface.  I would gladly donate my time or money if I knew it would contribute towards a version of DoomRL with a graphical tileset.

If you don't mind taking the time to explain, I'm curious what the technical issues are with graphics and FreePascal. Isn't there an SDL interface for Pascal?


--- Quote from: Derek on April 15, 2009, 15:39 ---Even if the graphics were crudely implemented to begin with (hint: just hack something out in your spare time), you should see a big increase in the number of followers!

--- End quote ---

Although it doesn't have to be, I think the bar is quite low for graphics in roguelike games.  For what it's worth, folks were so excited when Crawl Stone Soup added health bars on monsters.  It's not like this was either revolutionary or a very large feature, but players were clearly starving for interface niceties of any kind.

Kornel Kisielewicz:

--- Quote from: Picklish on April 17, 2009, 14:04 ---Seconded.  I can immediately name a number of folks that would love DoomRL, but that will never play it without a graphical interface.  I would gladly donate my time or money if I knew it would contribute towards a version of DoomRL with a graphical tileset.

--- End quote ---
GraphicalDoomRL.Priority++;


--- Quote from: Picklish on April 17, 2009, 14:04 ---If you don't mind taking the time to explain, I'm curious what the technical issues are with graphics and FreePascal. Isn't there an SDL interface for Pascal?

--- End quote ---
There is. I don't know if you've seen the graphical version of Berserk!, but it's basically what it would look like. The major problem here is the fact that DoomRL ( contrary to Berserk! ) was never written with anything else than ASCII in mind, so ASCII gylphs are scattered all over the codebase. Some serious refactoring is needed.

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