DRL > Requests For Features
Balance tweak - Nerf cacodemon, floor damage
Hipster Scumbag:
--- Quote from: Generic on May 28, 2009, 15:12 ---I find it pretty easy to murder a cacodemon with a combat shotgun, actually. Are you running while you fight him?
--- End quote ---
The dodge bonus from running is not enough to keep a caco from pounding you with strangely accurate fireballs that also have a ludicrous amount of cover-destroying and item-destroying splash damage. I like the new walking/running system much more than the old ADOM-inspired tactics system, but let's keep in mind that the player still has rather limited control over his ability to dodge, especially when the projectile has a splash radius of 2(!)
I just really think the Cacodemon attack should not be more powerful than that of the Hell Knight, for the obvious reasons.
Kg:
Cacos are bad, I completed Hell's Arena only one time I think, the rest was like 'oh 2 cacos.. ok here we go let's go I'm dead oh no'
Frankosity:
I agree with this thread. Cacodemons are easily my most feared enemy until late game, they're incredibly accurate and their fireballs tear you to pieces.
Hipster Scumbag:
Here are a few quotes from the other roguelike board I post on:
"the only thing i really really hate is the lava damage because levers are literally worthless unless you are at full health and near the room exit (within like 3 steps)"
"tell him to dial down how stupidly powerful cacodemons are. also lava floors"
"cacos are retarded in rl but in real doom theyre so easy, just tell them to make it so cacos fire at where you were one or two turns ago and itll be just like doom"
"nerf floor damage because i dont think ive ever died from floor damage in doom or even taken any kind of damage that actually mattered. like maybe -2% at a time."
Frankosity:
I don't know how I managed to miss the second premise of this thread topic, but yeah, I'm registering my support for lowering floor damage. As it is, all it's ever done in my games is make some levels impossible to complete.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version