DRL > Requests For Features

Balance tweak - Nerf cacodemon, floor damage

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Hipster Scumbag:

--- Quote from: Frankosity on May 29, 2009, 12:56 ---I don't know how I managed to miss the second premise of this thread topic, but yeah, I'm registering my support for lowering floor damage. As it is, all it's ever done in my games is make some levels impossible to complete.

--- End quote ---

I can understand that Kornel wants to make the new Envirosuits useful, but I don't think the envirosuit is a particularly important item, and the new floor damage is infuriating.

Melon:

--- Quote from: Hipster Scumbag on May 29, 2009, 20:53 ---
--- Quote from: Frankosity on May 29, 2009, 12:56 ---I don't know how I managed to miss the second premise of this thread topic, but yeah, I'm registering my support for lowering floor damage. As it is, all it's ever done in my games is make some levels impossible to complete.

--- End quote ---

I can understand that Kornel wants to make the new Envirosuits useful, but I don't think the envirosuit is a particularly important item, and the new floor damage is infuriating.

--- End quote ---
I also don't think but know that envirosuit is an important item.

Hipster Scumbag:

--- Quote from: Melon on May 30, 2009, 01:30 ---I also don't think but know that envirosuit is an important item.

--- End quote ---

That's preposterous.  In Doom, the envirosuit was a way to get you from point A to B while avoiding about 10% of floor damage on some of Doom's least fun maps.  In DoomRL, we don't have specifically designed maps besides the special floors, and in general since DoomRL's maps are more freeform and open and less linear, the envirosuit doesn't make that much sense from a perspective of map design & gameplay.

IN ANY CASE, you have to admit that 10% damage per turn from standing in acid is absolutely ludicrous.  It's frustrating because it can make floors unwinnable and it denies the player the opportunity to explore and fight.  Hurtfloors are irritating in Doom and they are infuriating in DoomRL.

Vestin:

--- Quote from: Hipster Scumbag on May 30, 2009, 10:25 ---IN ANY CASE, you have to admit that 10% damage per turn from standing in acid is absolutely ludicrous.
--- End quote ---
Standing... in acid... should not hurt you very much 0_o?
I'm sorry - it's just those tiny bits of common sense that refuse to leave leave my mind ;)...

Hipster Scumbag:

--- Quote from: Vestin on May 30, 2009, 13:56 ---
--- Quote from: Hipster Scumbag on May 30, 2009, 10:25 ---IN ANY CASE, you have to admit that 10% damage per turn from standing in acid is absolutely ludicrous.
--- End quote ---
Standing... in acid... should not hurt you very much 0_o?
I'm sorry - it's just those tiny bits of common sense that refuse to leave leave my mind ;)...

--- End quote ---

Have you ever played Doom?  Classic Doom?  Do you realize that it's bad design to make these things that add frustration, not challenge?  Acid does not bring a lot to the board vis a vis gameplay & tactics, and 10% damage per step is ridiculous.

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