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Author Topic: Balance tweak - Nerf cacodemon, floor damage  (Read 17396 times)

Hipster Scumbag

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Balance tweak - Nerf cacodemon, floor damage
« on: May 28, 2009, 11:14 »

I've been hoping to see the Cacodemon and lava/acid get a bit of a nerf.  At present, the Cacodemon does more damage than a Hell Knight and has a bigger splash.  Canonically, I feel like the Cacodemon's attack has always been easy to dodge, but in DoomRL they consistently pound you with merciless accuracy.  While 40 health is about right for DoomRL-Doom scaling, shotgun rounds seem to slide right off them and going toe-to-toe with chaingun or chainsaw is asking for a Pyhrric victory.  I think the game would be more true to source material (and a little more fun!) if that big stupid red tomato had less splash and less accuracy.

Also, I can't really understand why floor damage was increased in the last patch - Doom floors did about 5 damage per week.  The buffed floor damage is irritating because it has made pulling levers exceedingly dangerous, you can lose a bucket of health trying to pick up an item that was hiding lava, and getting to the secret rooms in  Chained Court is not worth it anymore.

Would love to hear your thoughts on this, Kornel!
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Dervis

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #1 on: May 28, 2009, 11:39 »

In the original Doom, the Caco had equivalent firepower to the Hell Knight, only thing that made it weaker was the fact that it was easy to chainsaw/chaingun lock. Only thing i think you're right is that Caco accuracy is a bit on the high side.

About floor damage, it's MUCH better than last patch. They kill you if you stand there long, and damage isn't that high if running.
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Hipster Scumbag

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #2 on: May 28, 2009, 11:47 »

In the original Doom, the Caco had equivalent firepower to the Hell Knight, only thing that made it weaker was the fact that it was easy to chainsaw/chaingun lock. Only thing i think you're right is that Caco accuracy is a bit on the high side.

From the Doom wiki:

Cacodemon
Melee damage: 10-60
Missile damage: 5-40
Missile speed: 10 map units per tic (350 map units per second)

Hell Knight
Melee damage:    10-80
Missile damage: 8-64
Missile speed: 15 map units per tic (525 map units per second)

So you can see that the Cacodemon's attacks are significantly weaker and much easier to dodge than those of the Hell Knight.
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Dervis

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #3 on: May 28, 2009, 13:20 »

I still think Cacodemons are ok in DoomRL. If anything i'd lower their accuracy and their melee damage.

DoomRL is based on Doom, it's not supposed to be faithful to everything on Doom. Actually i find it funny that you chose the cacodemon out of all the stuff in the game.
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Kornel Kisielewicz

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #4 on: May 28, 2009, 13:43 »

Well, this is the first complaint of this nature. Maybe however, the Caco's missiles should be made more dodgeable (as opposed to less accurate).
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Kornel Kisielewicz

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #5 on: May 28, 2009, 14:37 »

Well, this is the first complaint of this nature. Maybe however, the Caco's missiles should be made more dodgeable (as opposed to less accurate).

I think it'd be a step in the right direction (even though timing a dodge is a pain) - would make combat shotgun more viable against them, instead of making the chaingun really the only way to deal with them.  You don't think the damage and splash are too much, though?
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Generic

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #6 on: May 28, 2009, 15:12 »

I find it pretty easy to murder a cacodemon with a combat shotgun, actually. Are you running while you fight him?
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Melon

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #7 on: May 28, 2009, 15:38 »

I find it pretty easy to murder a cacodemon with a combat shotgun, actually. Are you running while you fight him?
Are you playing on easy difficulty?
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Generic

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #8 on: May 28, 2009, 16:13 »

Does it matter if you don't get hit? :P
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Kg

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #9 on: May 28, 2009, 16:15 »

Agree, it's pretty easy but you have 20% HP left :)
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Hipster Scumbag

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #10 on: May 28, 2009, 18:42 »

I find it pretty easy to murder a cacodemon with a combat shotgun, actually. Are you running while you fight him?

The dodge bonus from running is not enough to keep a caco from pounding you with strangely accurate fireballs that also have a ludicrous amount of cover-destroying and item-destroying splash damage.  I like the new walking/running system much more than the old ADOM-inspired tactics system, but let's keep in mind that the player still has rather limited control over his ability to dodge, especially when the projectile has a splash radius of 2(!)

I just really think the Cacodemon attack should not be more powerful than that of the Hell Knight, for the obvious reasons.
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Kg

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #11 on: May 28, 2009, 19:28 »

Cacos are bad, I completed Hell's Arena only one time I think, the rest was like 'oh 2 cacos.. ok here we go let's go I'm dead oh no'
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Frankosity

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #12 on: May 29, 2009, 08:30 »

I agree with this thread. Cacodemons are easily my most feared enemy until late game, they're incredibly accurate and their fireballs tear you to pieces.
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Hipster Scumbag

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #13 on: May 29, 2009, 09:11 »

Here are a few quotes from the other roguelike board I post on:

"the only thing i really really hate is the lava damage because levers are literally worthless unless you are at full health and near the room exit (within like 3 steps)"

"tell him to dial down how stupidly powerful cacodemons are.  also lava floors"

"cacos are retarded in rl but in real doom theyre so easy, just tell them to make it so cacos fire at where you were one or two turns ago and itll be just like doom"

"nerf floor damage because i dont think ive ever died from floor damage in doom or even taken any kind of damage that actually mattered. like maybe -2% at a time."
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Frankosity

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Re: Balance tweak - Nerf cacodemon, floor damage
« Reply #14 on: May 29, 2009, 12:56 »

I don't know how I managed to miss the second premise of this thread topic, but yeah, I'm registering my support for lowering floor damage. As it is, all it's ever done in my games is make some levels impossible to complete.
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