DRL > Requests For Features

Head gear!

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Kornel Kisielewicz:
Helmet only. Apart from that I'm gathering ideas ^^

Hipster Scumbag:

--- Quote from: Melon on June 02, 2009, 04:59 ---3) Not Doomish? It is Doomish!

--- End quote ---

No, it's not Doomish, or at least a visor certainly isn't.  Just a helmet would be okay, I guess, but the problem is that even the smallest possible armor value (1) is as big as a whole suit of green armor.  A helmet, then, shouldn't drop until red armor is commonplace.

Let's keep in mind that you're a marine, not some computer-enhanced gizmo-wielding JC Denton.  I'd like to see the game refine & balance its core gameplay Spoiler (click to show/hide)(nerf cacodemons & hurtfloors) instead of adding in gimmick items that can do as much as whole traits.

Vestin:

--- Quote from: Hipster Scumbag on June 03, 2009, 06:51 ---Just a helmet would be okay, I guess, but the problem is that even the smallest possible armor value (1) is as big as a whole suit of green armor.  A helmet, then, shouldn't drop until red armor is commonplace.
--- End quote ---
It doesn't HAVE TO add any armour at all. IMO - it should mainly be a destructible device with charge- or cooldown-based abilities.
You CAN have them early. They would just have a single charge or a massive cooldown.

Hipster Scumbag:

--- Quote from: Vestin on June 03, 2009, 07:32 ---
--- Quote from: Hipster Scumbag on June 03, 2009, 06:51 ---Just a helmet would be okay, I guess, but the problem is that even the smallest possible armor value (1) is as big as a whole suit of green armor.  A helmet, then, shouldn't drop until red armor is commonplace.
--- End quote ---
It doesn't HAVE TO add any armour at all. IMO - it should mainly be a destructible device with charge- or cooldown-based abilities.
You CAN have them early. They would just have a single charge or a massive cooldown.

--- End quote ---

More than a single charge would mean a single helmet would be worth three or four phase devices / medkits / computer maps / whatever for no inventory footprint.

Vestin:

--- Quote from: Hipster Scumbag on June 04, 2009, 17:36 ---More than a single charge would mean a single helmet would be worth three or four phase devices / medkits / computer maps / whatever for no inventory footprint.

--- End quote ---
Or two ;). But - yeah - you're absolutely right. I'd suggest that the helmet have 25%-33% of getting damaged along with the armour as you get hit, so that they would still be a portable bunch of medpacks/phase devices or whatever albeit - a destrutible one, as opposed to things that you have in your backpack.
That still doesn't solve the problem 100%. You COULD make such abilities strictly on unique helmets, but then - what would the REGULAR ones do ?
We could simply lower the amount of regular stuff to force the player into using helmets and keep the balance... But that would be drastic.

I have no other ideas at this point. I really hope you guys figure something nice out.

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