DRL > Requests For Features

Multi-purpose MODS

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Shinji_Ikari_9th:

--- Quote from: Dervis on June 03, 2009, 14:42 ---You got a good idea, and it's got a point because it's usual for people to see very few mods of one type (one game i saw 2 magazine mods and 8! boots protection mods). Nevertheless you're overdoing it. I would just take what's already in the game and consolidate it:

Mod --------------------- Weapon ------------------ Armor ---------------------- Boots
Damage/Protection       +1 damage die                 +1 Protection                       +2 Protection
Reload/?                   -20% reload time                        ??                                     ??
Speed/Mobility            +10% fire speed             +10% move speed                +10% move speed
Magazine/Durability      +30% magazine                +50% durability                   +50% durability
Accuracy/?                       +1 hit                               ??                                     ??

Reload -> Recovery: -20% knockback (armor/boots)
Accuracy -> Lightweight: +10% dodge (armor/boots)

--- End quote ---

Not a bad start.  I agree, that it gets frustrating sometimes having to decide what to grab a what to leave.  Consolidated like this, I'd just have to fret about where to use them.

Kornel Kisielewicz:
Okay, I almost implemented this in the way Dervis suggested. The only thing left is the Accuracy/? mod for Armors/Boots -- I don't like the idea of the Dodge bonus (easier dodging when wearing armor??), so I'd gladly listen to other suggestions.

Gargulec:
Maybe accuracy modules on armour could give you melee to-hit bonus? Something like 'close combat support systems'?

Dervis:

--- Quote ---[mod] -- FS#---: Badass is now a single level trait that stops Health degradation and gives a bonus to knockback stopping. Also it gives a 25% chance of not getting hurt at all when receiving <1 damage
--- End quote ---
The second effect Badass had on 0.9.8.11 beta 1. It's all i can think of that doesn't fit too badly on armour.

On another topic, have you considered increasing Accuracy mods to +2 hit to match Eagle eye? As it is they're clearly the worst mods.

Zi:

--- Quote from: Dervis on July 29, 2009, 08:57 ---
--- Quote ---On another topic, have you considered increasing Accuracy mods to +2 hit to match Eagle eye? As it is they're clearly the worst mods.

--- End quote ---
I totally agree with this.  Right now I never apply accuracy mods to anything.  I also rarely apply speed mods - but now they'll be REALLY valuable since they've been merged with boot mobility mods.
+2 Accuracy mods would however be rather nice to use with chainguns and plasma rifles.

Also - keep the reload % bonus bigger than the magazine % bonus - otherwise, the magazine mod will be superior in every situation.


One note I'd like to bring up, though - mods to weapons/boots are more 'permanent' than ones to armor, so likely they'd be higher priority.  Of course I look at other players' mortems and I see their 3 sets of PDM modified red armor when they win, and I always wonder how they keep their armor intact (and find all those mods in the first place!), so maybe I'm just poor at keeping my armor around.
--- End quote ---

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