DRL > Requests For Features
Multi-purpose MODS
Shinji_Ikari_9th:
--- Quote from: Dervis on June 03, 2009, 14:42 ---You got a good idea, and it's got a point because it's usual for people to see very few mods of one type (one game i saw 2 magazine mods and 8! boots protection mods). Nevertheless you're overdoing it. I would just take what's already in the game and consolidate it:
Mod --------------------- Weapon ------------------ Armor ---------------------- Boots
Damage/Protection +1 damage die +1 Protection +2 Protection
Reload/? -20% reload time ?? ??
Speed/Mobility +10% fire speed +10% move speed +10% move speed
Magazine/Durability +30% magazine +50% durability +50% durability
Accuracy/? +1 hit ?? ??
Reload -> Recovery: -20% knockback (armor/boots)
Accuracy -> Lightweight: +10% dodge (armor/boots)
--- End quote ---
Not a bad start. I agree, that it gets frustrating sometimes having to decide what to grab a what to leave. Consolidated like this, I'd just have to fret about where to use them.
Kornel Kisielewicz:
Okay, I almost implemented this in the way Dervis suggested. The only thing left is the Accuracy/? mod for Armors/Boots -- I don't like the idea of the Dodge bonus (easier dodging when wearing armor??), so I'd gladly listen to other suggestions.
Gargulec:
Maybe accuracy modules on armour could give you melee to-hit bonus? Something like 'close combat support systems'?
Dervis:
--- Quote ---[mod] -- FS#---: Badass is now a single level trait that stops Health degradation and gives a bonus to knockback stopping. Also it gives a 25% chance of not getting hurt at all when receiving <1 damage
--- End quote ---
The second effect Badass had on 0.9.8.11 beta 1. It's all i can think of that doesn't fit too badly on armour.
On another topic, have you considered increasing Accuracy mods to +2 hit to match Eagle eye? As it is they're clearly the worst mods.
Zi:
--- Quote from: Dervis on July 29, 2009, 08:57 ---
--- Quote ---On another topic, have you considered increasing Accuracy mods to +2 hit to match Eagle eye? As it is they're clearly the worst mods.
--- End quote ---
I totally agree with this. Right now I never apply accuracy mods to anything. I also rarely apply speed mods - but now they'll be REALLY valuable since they've been merged with boot mobility mods.
+2 Accuracy mods would however be rather nice to use with chainguns and plasma rifles.
Also - keep the reload % bonus bigger than the magazine % bonus - otherwise, the magazine mod will be superior in every situation.
One note I'd like to bring up, though - mods to weapons/boots are more 'permanent' than ones to armor, so likely they'd be higher priority. Of course I look at other players' mortems and I see their 3 sets of PDM modified red armor when they win, and I always wonder how they keep their armor intact (and find all those mods in the first place!), so maybe I'm just poor at keeping my armor around.
--- End quote ---
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