DRL > Requests For Features
I've been playing lots of DooM 2 recently... [Doomishness]
Thomas:
Here's a little mockup I made.
You spawn at either of the 2 @s.
All teleporters lead to the X.
All levers (bar the one furthest to the left and the ones surrounding the elevator) are "destroy walls"
All walls are indestructable by anything other than the levers.
Both +s are envirosuits.
The top ^ is a berserk.
The bottom ^ is a megasphere.
The /// is an elevator. It appears as a wall until the player presses the leftmost switch.
Once that switch is pressed, the elevator is available to ride.
When you stand on the elevator, you must wait for about 5 seconds before shooting is possible.
While the elevator is moving, your dodge chance is increased to about 90%.
One second before the elevator reaches the top, you get a coloured "Okay, I'm lined up with the hole. Shoot now!" message.
Getting this message turns the ! from floor in to wall, allowing you to hit John Romero. But only for 1 second.
Once the elevator reaches the top, the 4 surrounding levers will reset it.
--- Code: ---Hm. That's odd. Shouldn't there be a final boss somewhere around here? Suddenly
you hear a demonic sound: ".oremoR nhoJ ;em llik tsum uoy ,emag eht niw oT".
################################################################################
##.......#.......#...........................===========.....##................#
#.#.......#.......#..........................===========.....##................#
#..#.......#.&.....#.........................===========.....#*...............@#
#...#.......#.......#........................===========...^.##................#
#....#.......#.......#.......................===========.....##................#
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................=====&=====.....###################
#.....#.......#.......#......................====///====.+..*###################
#&....#.......#.......#......X...............===&///&===....*....!........######
#.....#.......#.......#......................====///====.+..*###.###############
#.....#.......#.......#......................=====&=====.....###R###############
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................===========.....###################
#....#.......#.......#.......................===========.....##................#
#...#.......#.......#........................===========...^.##................#
#..#.&.....#.......#.&.......................===========.....#*...............@#
#.#.......#.......#..........................===========.....##................#
##.......#.......#...........................===========.....##................#
################################################################################
Player Stuff
Player Stuff
Player Stuff
--- End code ---
Generic:
Hehe, I like how the 'secret' message is completely obvious. :P
Also, I thought megaspheres didn't exist! :O
Thomas:
Got an idea on how to implement it too. Make it a challenge that gets unlocked after a full win and put lots of ammo and weapons in the 2 spawn rooms. A one level challenge!
Frankosity:
--- Quote from: Generic on July 04, 2009, 22:38 ---Also, I thought megaspheres didn't exist! :O
--- End quote ---
I'd say that too, but I managed to find one. once.
Melon:
--- Quote from: Generic on July 04, 2009, 22:38 ---Hehe, I like how the 'secret' message is completely obvious. :P
Also, I thought megaspheres didn't exist! :O
--- End quote ---
Well, when you hear something backwards, your brain analyses it as a human speech and tries to make words out from it. Maybe it should be something like:
"D'nay the av'l edg of the adge of the emp'roh!"
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