DRL > Discussion

Things about shotguns

(1/4) > >>

Melon:
Well, there is a hot discussion going on whether the shotgun are underpowered or not.
I myself think that they are too powerfull right now (as for the beta 4). But after seeing this video:

http://www.youtube.com/watch?v=Z5uHt4AwYb4

It seems that shotguns have really high accurracy (I never though that high). Maybe we shouldn't concentrate on making the shotguns more powerfull, but more accurate, meaning, lesser spread.

Dervis:
Hmm, if you want to talk about how real modern shotguns work.

There are a lot of variants of shotguns and that man on the video is using a sporting shotgun. The typical 'Doom' shotgun would be a shorter barrel Riot Shotgun.
Anyway it's true the shotgun spread in DoomRL is absurd. Double shotgun spread: http://www.youtube.com/watch?v=JuqYRoTac34

Regarding power, that stuff only explodes because it's made of clay, in reality regular buckshot won't do much even against crappy kevlar.

Malek Deneith:
Two comments:

1) "Spread" you mentioned is what people expect from videogame shotguns - if we lessen/remove the spread we'll end up removing the quality that defines them

2) I admit I don't have time to look through the vid right now, but I guess there is the possibility that "accuracy" displayed in the movie comes from using solid slugs as oposed to buckshot :P

Melon:

--- Quote from: Malek Deneith on July 08, 2009, 18:01 ---Two comments:

1) "Spread" you mentioned is what people expect from videogame shotguns - if we lessen/remove the spread we'll end up removing the quality that defines them

2) I admit I don't have time to look through the vid right now, but I guess there is the possibility that "accuracy" displayed in the movie comes from using solid slugs as oposed to buckshot :P

--- End quote ---

The guy on the video throws nine clay disks into air (by throwing I mean his own hands!) and shoots them one at a time. One shot to destroy one disk.

As for the spread, with such insane spread, you really cannot do much harm. I know this game has nothing to do with reality, but come on! I think the spread should be lessened a little.

Thomas:
Yeah, I suggested something like this. Holy shameless crosspost batman!

"Shotgun. If you pass a +1 accuracy roll, damage dropoff is reduced by 80%. This only applies to enemies that are on your green aiming line.
Combat Shotgun. If you pass a +3 accuracy roll, damage dropoff is nulled. This only applies to enemies that are on your green aiming line.
Double Shotgun. If you pass a -2 accuracy roll, damage dropoff is halved. This only applies to enemies that are on your green aiming line.

This makes shotguns a good alternative to the chaingun (Which they are, even at medium range in DooM 2), but keeps their AoE damage as low as it is right now.
However, this also makes Eagle Eye a staple trait for every single weapon (bar BFG), so I'd suggest removing it and making accuracy rise by 0.5 on levelup instead."

This upgrade should be applied to a 6d3 shotgun, of course. I'm fine with this or 8d3 shotguns.

Navigation

[0] Message Index

[#] Next page

Go to full version