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HOT TOPIC : New Rank requirements!

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Kornel Kisielewicz:
Anyway, we're derailing the topic... no one has any creative ideas what to require in the ranks?

Zi:
I believe my proposal on experience ranks serves the purpose and solves the key problems with the current system, without throwing out what makes the current system nice.

The purpose of the experience rank system in my view is to reflect a player's accumulated progress over multiple games.  The problems with the current system is that a lot of players are stuck at a certain rank because the requirements of the next rank are unreasonably demanding.  However, it seems that most players don't want the top ranks to be easily achievable.  So my proposal extends the current 10 ranks to 1 + N * 9, where N is however many "materials" you decide to use.

One possible arrangement:

(Material) former human
- kill 50 * X former humans

(Material) imp
- kill 50 * X imps
- kill 10 * X enemies in melee

(Material) demon
- kill 50 * X demons
- kill 5 * X demons in melee

(Material) cacodemon
- kill 40 * X cacodemons
- kill 40 * X enemies with pistols
- kill 4 * X cacodemons in melee

(Material) Mancubus
- kill 30 * X mancubi
- kill 8 * X mancubi with pistols
- kill 3 * X mancubi in melee

(Material) Hell Knight
- kill 40 * X hell knights
- kill 10 * X hell knights with pistols
- kill 4 * X hell knights in melee

(Material) Hell Baron
- kill 30 * X hell barons
- kill 8 * X hell barons with pistols
- kill 3 * X hell knights in melee

(Material) Arch-vile
- kill 25 * X arch-viles
- kill 7 * X arch-viles with pistols
- kill 2 * X arch-viles in melee

(Material) Cyberdemon
- kill 3 * X cyberdemons
- kill 150 * X enemies total
- kill 10 * X enemies in melee

Material:  X
Bronze:  1
Silver:  3
Gold:  5
Platinum:  8
Opal:  10
Pearl:  15
Emerald:  20
Sapphire:  25
Ruby:  30
Diamond:  40

A player progresses from Human to Bronze Former Human, Bronze Imp, Bronze Demon, and so on until Bronze Cyberdemon, meeting each requirement along the way, then, Silver Former Human, Silver Imp, etc

This way the higher ranks, such as Ruby (whatever) and Diamond (whatever) are still rather hard to obtain, but players will regularly progress through ranks as the required numbers don't jump drastically from rank to rank, and their kills of all of the monster types will come into play.

The specifics can be tweaked of course, and even the 'kills with different weapons' idea can be incorporated.

Captain Trek:
Zi's system sound pretty good... Maybe beef up some of the requirements for the later ranks a little bit (150 x 40 = 6,000 enemies and 10 x 40 = 400 enemies in melee really isn't all that difficult for the top rank of Diamond Cyberdemon, but on the other hand 3 x 40 = 120 Cyberdemons seems like enough), but it sounds like it'd be a very functional system with a more natural progression than the current one... I'd fully support, in one form or another...

MaiZure:
Zi's idea seems sound. How about if it were more doom-ish or more military like rather than material based. Same concept and requirements except have it go something like: Green, Rookie, Experienced, Veteran, Elite...etc

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