DRL > Discussion

D&D, Doom and You

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JimmyJ:
GMT-8 Here

If we do IRC, defenantly count me in! But yes, we will need some bots, what with to pm the commands to, so the game works :)
And to keep the channel from disappearing!

Kornel Kisielewicz:
If at all I would vote for an IRC channel on QuakeNet -- I could Idle there for a few hours a day :-]. I also have a possibility to setup a bot :-D. But for both, you would need to wait 'till I'm home (about wednsday).

Turgor:
Allright, then i will now idle in #DoomRL on Quakenet. I could invite L, but maybe you want to do that Kornel?

Kornel Kisielewicz:
Ok, I'll drop in as I come back home. About L -- we'll you need a couple of idlers to do that :-).

Back to topic -- D&D sucks. And it realy does. I hate everything that has D20 written on it :-P. Saying that D20 is flexible is like saying that there is no difference between a lightning bolt and a shot from a M16.

Think GURPS! :-D. GURPS is *THE* roleplayng system, for all worlds, all genres and all situations. DoomRL was inspired by unofficial GURPS Doom, and although on the surface DoomRL seems to have levels and ToHit/ToDam, in the inside it's 100% GURPS ;-].

Flynn Taggart:
"...although on the surface DoomRL seems to have levels and ToHit/ToDam, in the inside it's 100% GURPS"

Except that GURPS is a d6-based system, and DRL uses d4s, d8s, etc.

D20 is nowhere near as flexible as people make it out to be, but GURPS ain't the "holy grail", either.

The only Multiverse RPG system that's worse than GURPS is RIFTS.

It's better to just write up a quick system, if you want to run Doom as an RPG. I'd be willing to do it, if anyone was interested.

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