DRL > Discussion
D&D, Doom and You
Kornel Kisielewicz:
Quoting: Flynn TaggartExcept that GURPS is a d6-based system, and DRL uses d4s, d8s, etc.
Just for weapon damage :-).
Quoting: Flynn Taggartbut GURPS ain't the "holy grail", either.
I've got dozens of RPG systems on my shelf, and have read several more -- GURPS is the closest system to universal best that I know. The only system IMHO that is better is Amber Diceless, but that one can't be used for a cRPG for obvious reasons ;-)
Quoting: Flynn TaggartIt's better to just write up a quick system, if you want to run Doom as an RPG. I'd be willing to do it, if anyone was interested.
GURPS is as complicated or as simple as you make it. GURPS Doom was a brilliant conversion, and I dont see the need to make another one ;-).
Turgor:
When i'm doing a roleplaying session with friends face to face, i hate systems. But you need them to stop endless arguments over what's fair and what's not.
I'd say GURPS has a lot going for it, because of it's adaptability for nearly every setting you might want to use. And since DoomRL is based on GURPS Doom, i think it's only logical to walk that beaten path.
Flynn Taggart:
Point made. I do like what you've done with the weapons in this game, Kornel. We've all got our own gripes with different systems.
Back in '97 I myself rewrote Shadowrun to an entirely different game system because FASA's d6 method made results of 7, 13, 19 etc. utterly pointless. That, and I wanted to make firearms as realistic as I could, within the fairly simple bounds of the rules system. None of that "Go ahead and shoot me with your 10mm Auto. I'll shrug them off all day" bullshit.
Anticheese:
I recall that someone posted links to a GURPS Doom sheet a while ago, Does anyone have here experience in GM/DM'ing GURPS?
From what I can see there are alot of people keen on the idea, This should turn out to be a great activity here.
Ok, My wording sucks.
I'm just happy it turned out to be a good idea.
Kornel Kisielewicz:
Quoting: TurgorWhen i'm doing a roleplaying session with friends face to face, i hate systems. But you need them to stop endless arguments over what's fair and what's not.
That's why my favorite system is Amber DRPG :-).
Quoting: Flynn TaggartI do like what you've done with the weapons in this game, Kornel. We've all got our own gripes with different systems.
Damage codes are fun -- especialy if the computer rolls the damage for you ;-). As for the rest of the mechanics is much plainly GURPS with the stats hidden. Alhough the Dodge system is something completely Game-inspired (and completely unrelated to GURPS).
Quoting: Flynn TaggartNone of that "Go ahead and shoot me with your 10mm Auto. I'll shrug them off all day" bullshit.
That's what I like about GURPS -- A crossbow shot in the heart kills. Of course you get to roll the dice, but the effect is almost always fatal.
Quoting: Anticheese
I recall that someone posted links to a GURPS Doom sheet a while ago, Does anyone have here experience in GM/DM'ing GURPS?
ROTFL -- I do :-P. I once wrote a full Campaign for Doom RPG -- and a completely serious one at that... It encompassed most of the Doom I and Doom II storyline, modified a little in a few places.
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