DRL > Discussion
The (un)official DoomRL strategy guide!
Thomas:
What's that, Thomas has updated the somewhat-official DoomRL strategy guide!? SAY IT ISN'T SO!
Well it IS so, my friend! And it's got all new information that you've almost certainly worked out regarding that new version that came out recently-ish. And let me tell you, it still never mentions the fact that all attacks are less accurate at long range than they are at short range. So you'd better remember that, I guess.
rchandra:
It isn't so!
[/childish]
Thanks for the update! a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.
I concur with your description of the lever-spawned boss.
Thomas:
--- Quote from: rchandra on March 03, 2011, 20:11 ---It isn't so!
[/childish]
Thanks for the update! a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.
I concur with your description of the lever-spawned boss.
--- End quote ---
I'll be honest, I have never used a power mod on anything other than red armour and weaponry, so I'd assumed it was a percentage like most other mods.
Well, I'll fix those two points next version then, unless some other errors are found.
Nameless:
Just glancing over the new version ...
Spoiler (click to show/hide)It's probably misleading to describe tactical armour as 'temporary' when it literally regens. And it's not actually that bad if you're using an active defense build or have a couple of points in tough as nails to cover your damage reduction.
Former Human Captains drop 140 bullets (a stack of 100 + 40 from the chaingun), not 150.
Hell's Armoury doesn't always spawn schematics, you can get a rare mod or cybernetic armour sometimes.
Opening the vaults with the Arena Master's Staff does indeed drop a lot of walls at once (each vault gets four openings that are 2-4 tiles wide).
I, too, agree with your new boss description.
Thomas:
--- Quote from: Nameless on March 03, 2011, 20:56 ---Just glancing over the new version ...
Spoiler (click to show/hide)It's probably misleading to describe tactical armour as 'temporary' when it literally regens. And it's not actually that bad if you're using an active defense build or have a couple of points in tough as nails to cover your damage reduction.
Former Human Captains drop 140 bullets (a stack of 100 + 40 from the chaingun), not 150.
Hell's Armoury doesn't always spawn schematics, you can get a rare mod or cybernetic armour sometimes.
--- End quote ---
Hm, I was not aware that tactical armor regenerated. It's still not as good as tactical boots, though.
This is a thing from back when chainguns did have 50 bullets that I guess I haven't gotten around to fixing.
Oh, really? I thought that was only if you'd already gotten all of the schematics.
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