DRL > Requests For Features
Change of skill rank requirements idea.
Malek Deneith:
My idea on redefining skill rank requirements is to ditch predefined requirements. Instead of them put in sort of pseudo-achievements grouped by difficulty (such as: easy skill achievement: go to level 5 in Aob, medium: go to level 15 in Aob, ..., blade: beat AoB on N! etc.) and have the ranks require some number of achievements of difficulty X or lover (i.e. captain: get 2 easy achievements and 1 hard or something like that). The benefit of such thing would be avoiding the old "I can't beat AoB to get more goodies" problem.
Kornel Kisielewicz:
I really like this idea, please people throw in your ideas and suggestions!
MaiZure:
--- Quote from: Malek Deneith on August 30, 2009, 07:27 ---My idea on redefining skill rank requirements is to ditch predefined requirements. Instead of them put in sort of pseudo-achievements grouped by difficulty (such as: easy skill achievement: go to level 5 in Aob, medium: go to level 15 in Aob, ..., blade: beat AoB on N! etc.) and have the ranks require some number of achievements of difficulty X or lover (i.e. captain: get 2 easy achievements and 1 hard or something like that). The benefit of such thing would be avoiding the old "I can't beat AoB to get more goodies" problem.
--- End quote ---
This is a very interesting idea. One thing that jumps out right away is a skilled player that starts a fresh game beats the game on UV or N! on AoWhatever...does that mean they will be able to jump right to General within a few games? Maybe a few achievements should require both game time and total kills to ensure that you have to 'grind' a bit regardless of skill.
Some achievements could incorporate the new Awards and Unique weapons tracking criteria as well.
I'll throw in more thoughts in a bit
Generic:
Thirded, because I WILL KILL YOU FOR HAVING AoI NEEDED FOR Ao(everything good) KORNEL!
Seriously, it took me more AoI deaths to get to dlvl16 than it did AoB deaths >:(
--- Quote from: MaiZure on August 30, 2009, 08:00 ---This is a very interesting idea. One thing that jumps out right away is a skilled player that starts a fresh game beats the game on UV or N! on AoWhatever...does that mean they will be able to jump right to General within a few games?
--- End quote ---
I'd say that you should give him the goodies instantly. You've already earned them; why have some guy go like 'no, suicide in ITYTD 50 more times!'?
Vestin:
--- Quote from: Generic on August 30, 2009, 08:04 ---I'd say that you should give him the goodies instantly. You've already earned them; why have some guy go like 'no, suicide in ITYTD 50 more times!'?
--- End quote ---
I second that.
When it comes to achievements, skill >> persistence.
Navigation
[0] Message Index
[#] Next page
Go to full version