DRL > Requests For Features
Change of skill rank requirements idea.
Gargulec:
Okay, thinking of Malek idea, I came up with one as well-
Insted of achievements, make it point-based. That, every win would yield some points, something like:
ITYD: 5pts
HNTR: 10pts
HMP: 15pts
UV: 20pts
N!: 40pts
Also, additional point multipliers would be given for challenges, YAAMing, beating special levels and so on. For example:
Easy challenge x1.25pts
Medium challenge x1.5pts
Hard challenge x1.75pts
Blade x2pts
also:
Ao100: x3pts (this challenge is just too big to give standard bonuses)
YAAM x1.25 pts
Beating Mouratury x1.2 pts
So, H AoMr 100% would give (15 x1.5 x1.25) 28 pts (rounded down)
and N! Ao100 (40 x3) 120 pts
This system may seem very confusing, but it's machine job to keep track of player victories and points, not player.
Malek Deneith:
Eh, not really sure about that - it looks like would either disolve into "a rank once few years" for people that rarely win or turn into "spam ITYTD until desired rank" for others.
Plus it seems a bit... boring?.. compared to current requirements.
Gargulec:
But well, rewards are awarded only once- so you can't spam ITYDs, you have to progress. Also, points can be awarded for non-win situations- reaching certain level, killing certain monster, so on.
MaiZure:
--- Quote from: Malek Deneith on August 30, 2009, 12:32 ---Eh, not really sure about that - it looks like would either disolve into "a rank once few years" for people that rarely win or turn into "spam ITYTD until desired rank" for others.
Plus it seems a bit... boring?.. compared to current requirements.
--- End quote ---
Agreed. The system Gargulec proposed sounds an awful lot like how the "score" at the end of every run is probably calculated. Going off of "Total Scores" for advancement is a bit tedious.
So Malek, I take it you were trying to keep the current system but add more flexibility for players to get to the top. How about a system where each rank depends on three objectives but you only need two of them to advance. When you do advance, the one you skipped remains on the list but the other two are more difficult versions of the last. For instance rank two:
reach level 10
finish a challenge
kill 1000 enemies
You do the first and last objective and level up but now you see:
win the game
finish a challenge
kill 5000 enemies
Two of three objectives could allow players to advance but they would eventually have to face the challenge they tend to skip. It could go something like this
reach level 10 -> win the game -> win on HMP -> win on UV -> reach level 20 on N! -> beat N!
finish 2 challenges -> 3 -> 4 -> 5 -> 6
kill 1000 -> 5000 -> 25000 -> 50000 -> right....
I know the "kill monsters" threshhold is weak, but it illustrates the idea well.
ntc:
MaiZure's method sounds perfect. Its sounds flexible, fun, and its got my vote.
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