DRL > Requests For Features

[Balance] The BFG - Too Awesome to Use

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MaiZure:
In Doom 1 and 2 when you fire the BFG9000, the green ball flies out and no matter where it hits, a green explosion surrounds the enemies where they stand. The big key was: If you couldn't see it, you couldnt hurt it with the BFG. The damage done by the BFG was inversely proportional to the distance from the shooter, not the projectile

In DoomRL, it would be similar to how it launches a projectile right now, but instead of a huge blast radius at impact, all the enemies within visual (+2?) would get a green Vile-type explosion around them, and that would be the damage + destructive radius.

Generic:
You mean the Skulltag BFG10K? It was essentially an extremely sped up, hitscan rocket launcher. There is no BFG10K in vanilla Doom.

MaiZure:

--- Quote from: Generic on September 06, 2009, 17:49 ---You mean the Skulltag BFG10K? It was essentially an extremely sped up, hitscan rocket launcher. There is no BFG10K in vanilla Doom.

--- End quote ---

I meant to slip a Doom 3, in there. Sorry

Generic:
Well, there isn't a BFG10K in Doom 3 either. Only the pistol, shotgun, machinegun, chaingun, rocket launcher, grenades, plasma rifle, BFG9000, and Soul Cube.

Oh, and the Double Shotgun and Hellstone for Resurrection of Evil.

MaiZure:
Hey you're right...a bit of googling and its from the Quake series paying tribute to Doom

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