Chaosforge Forum

  • April 26, 2024, 17:02
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 3 4 [All]

Author Topic: Spicing up Ao100  (Read 18259 times)

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Spicing up Ao100
« on: September 19, 2009, 21:14 »

I mentioned on the IRC (irc.quakenet.org:6667-6669, #chaosforge) that the beta badges I was going to skip would probably be the centurial ones because I find Ao100 tedious. This led to a bit of a discussion about how we could make Ao100 more of a unique and exciting experience. We came up with a few ideas...

Add in the special levels, but more spread out. Near the end (Level 70+ or so) you get Ao100-only special levels, which are incredibly challenging.

Add in Ao100-only special levels. My favourite was the mini-mortuary, a vile spin on classic arenas.

Make Ao100-only enemies. Someone suggested (possibly as a joke) AoD caves, where there's a whole bunch of demons/lost souls... and the AoD. You can shoot at him, of course, but that doesn't stop him from being twice as fast as a lost soul and having as much HP as the cyberdemon.

So what are your suggestions for it? Make them as excruciatingly difficult as you like, Ao100 is supposed to be the hardest challenge. Besides, you're dealing with level 16 marines with 5+ uniques here, they need a challenge.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #1 on: September 19, 2009, 22:32 »

Super caves.

Pain elementals which spawn ANGELS OF DEATH. WITH RANGED ATTACKS.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: Spicing up Ao100
« Reply #2 on: September 19, 2009, 22:42 »

Pain elementals which spawn ANGELS OF DEATH. WITH RANGED ATTACKS.
And over 9000 HP ;) ?
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #3 on: September 20, 2009, 00:19 »

Their ranged attack is a BFG10K that Chainfires enough shots to lag the best supercomputer in existence (IE Over 9000!)
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #4 on: September 20, 2009, 00:53 »

Seriously, though, let's get started on ideas.

I'm nice enough to draw you guys up a template for levels:

Code: [Select]
######################################################################
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
######################################################################

Paste it straight into Notepad and you're off.

You might want to colour it, though.

Thomas, would you be against this thread having new boss monsters added? I could post required fields, if you'd like.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Passionario

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 168
    • View Profile
Re: Spicing up Ao100
« Reply #5 on: September 20, 2009, 01:46 »

Radium barrels: They get hit, level gets nuked.

Encountered only on levels 75+.
« Last Edit: September 20, 2009, 02:08 by Passionario »
Logged
Who do you send when Warp can't get the job done?

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #6 on: September 20, 2009, 02:57 »

Shotgun guy says hi. Anything with a blast radius of >1 says hi.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Re: Spicing up Ao100
« Reply #7 on: September 20, 2009, 03:11 »

Make Ao100-only enemies.
Brace yourself for an odd suggestion: Boss monsters... and by boss I mean like diablo/diablo 2 i.e. befed up regulars with special abilities and a name. From what I remember there was a discussion on these waaaaay back and most people thought they don't really fit... and while I understand that sentiment with regular DoomRL I think that with "deep dungeon" theme Ao100 might potentially be a place for them.
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: Spicing up Ao100
« Reply #8 on: September 20, 2009, 03:21 »

Maybe name those monsters after various devils from Jewish and/or Chrisianic folklore, like:
Kamael (count palatine of Hell), Azazel, Samael, Asmodeus, Belial etc. ?
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #9 on: September 20, 2009, 03:30 »

Malek, I already beat you to it. :P

I'm actually thinking of ideas centering around boss monsters as we type...And a special Wolfenstien level, of course ;)
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: Spicing up Ao100
« Reply #10 on: September 20, 2009, 03:38 »

There definitely should be some kickass boss on level 99- Lucifer, maybe?

Also, small idea- first 15 levels are Phobos base, right? But instead of 74 leves of Phobos Hell, we could divide it into parts (circles!)
15-19- Limbo
20-30- First Circle
31-40- Second Circle
etc.

Each of them would be different from previous in design, monster type and so on. And each of them would finish with some small boss.
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #11 on: September 20, 2009, 03:50 »

Spoiler (click to show/hide)
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Re: Spicing up Ao100
« Reply #12 on: September 20, 2009, 03:52 »

Spoiler (click to show/hide)
Then what for level 100? This?
Spoiler (click to show/hide)
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
Re: Spicing up Ao100
« Reply #13 on: September 20, 2009, 04:00 »

Would it be possible to have a former human type boss spawn with your stats and equipment? (i.e. Gemini)
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #14 on: September 20, 2009, 05:44 »

How's this?

Yet to be named wolfenstein tribute:
Code: [Select]
######################################################################
#MMMMMMMMM#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#........&#%%%%%%%%%%%%%V%%%%%V%%%%%%#...&.+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#....................H#>#
#+############################################.....................#>#
#............................................#.....................#>#
#..............OO............................#.....................#>#
#..............OO............................#.....................#>#
#............................................#.....................#>#
######################################################################
#.^.#ooo#BBB#.^.#RRR#ccc................oo.&.#........o..#S.#S.#S.#S.#
#^&^#oVo#BVB#^&^#RRV#ccc.O...O...O......oo...#..o#o###o..#..#..#..#..#
#.^.#ooo#BBB#.^.#RRR#ccc.........######+######..o#V#Voo..##+##+##+##+#
##################################ccccAAAcccc#..o##V##o..#S..S..S..S.#
#&..##...##...###.##ccc#...#o..#R#^^ccccccc^^#...oV#V#o..##+##+##+##+#
#......H........#&#c#V#V#V#o#.#..#############..o###o#o..#..#..#..#..#
#...##...##...###.+M.#...#o..#R..#&=B=B=B=B==#&.......o..#S.#S.#S.#.@#
######################################################################

The capital S's are SS's. The o's are Officers. Both of these can be resurrected by arch viles.

The first H is Hans, and the last one is Mecha-Hitler.

I'm too tired to come up with stats and the like as yet, and can't think of a good way to make this shit color. If you guys like this, then i'll make a lever map outlining what levers break what walls (They're invincible, btw.)

EDIT: In addition, phase devices/nukes do not work and are consumed upon use, giving this message: "Your phase device/Thermonuclear Bomb fails! Those bloody Nazi's think of everything..." The walls are, unsurprisingly, unbreakable as well.
« Last Edit: September 20, 2009, 05:47 by Aki »
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Spicing up Ao100
« Reply #15 on: September 20, 2009, 05:53 »

How's this?

Yet to be named wolfenstein tribute:
Code: [Select]
######################################################################
#MMMMMMMMM#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#........&#%%%%%%%%%%%%%V%%%%%V%%%%%%#...&.+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#....................H#>#
#+############################################.....................#>#
#............................................#.....................#>#
#..............OO............................#.....................#>#
#..............OO............................#.....................#>#
#............................................#.....................#>#
######################################################################
#.^.#ooo#BBB#.^.#RRR#ccc................oo.&.#........o..#S.#S.#S.#S.#
#^&^#oVo#BVB#^&^#RRV#ccc.O...O...O......oo...#..o#o###o..#..#..#..#..#
#.^.#ooo#BBB#.^.#RRR#ccc.........######+######..o#V#Voo..##+##+##+##+#
##################################ccccAAAcccc#..o##V##o..#S..S..S..S.#
#&..##...##...###.##ccc#...#o..#R#^^ccccccc^^#...oV#V#o..##+##+##+##+#
#......H........#&#c#V#V#V#o#.#..#############..o###o#o..#..#..#..#..#
#...##...##...###.+M.#...#o..#R..#&=B=B=B=B==#&.......o..#S.#S.#S.#.@#
######################################################################

The capital S's are SS's. The o's are Officers. Both of these can be resurrected by arch viles.

The first H is Hans, and the last one is Mecha-Hitler.

I'm too tired to come up with stats and the like as yet, and can't think of a good way to make this shit color. If you guys like this, then i'll make a lever map outlining what levers break what walls (They're invincible, btw.)

EDIT: In addition, phase devices/nukes do not work and are consumed upon use, giving this message: "Your phase device/Thermonuclear Bomb fails! Those bloody Nazi's think of everything..." The walls are, unsurprisingly, unbreakable as well.

Oh man, I do not know what you smoke, but can I have it twice?
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #16 on: September 20, 2009, 06:03 »

This is....surprisingly completable. If you can do N! AoB, you can do fucking anything
We've got Modded Uniques, and are considering making normal weapons with 4 mod slots.

All of the O's are Pain Elementals, btw.

Oh, and i'm thinking that Hitler should have 2 Forms, just like he did in Wolf3D, with the first one having 500 hp and 15 armour, the second having 100 hp and 5 armour.

And is twice as fast as AoD.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

metroidRL

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 148
  • Arch-vile major general
    • View Profile
Re: Spicing up Ao100
« Reply #17 on: September 20, 2009, 10:13 »

this is my special level...... i called it "playground", appears after level 70

Code: [Select]
######################################################################
#OOOOOOO#^^................................................^^#V.....V#
#OOO&OOO#......................####..........................#....&..#
#OOO#####......................#>{#..........................#####...#
#OOO#..........................####..............................#V.V#
#####............................................................#####
#hhh#............................................................#MMM#
#hhh#...............|||||||||||||||||||||||||||||||..............#MMM#
#hhh#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#hhh#|||||||||||||||||||||||||||^&^||||||||||||||||||||||||||||||#MMM#
#h&h#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#M&M#
#hhh#...............|||||||||||||||||||||||||||||||..............#MMM#
#hhh#............................................................#MMM#
#hhh#............................................................#MMM#
#####............................................................#####
#BBB#............................................................#RRR#
#BBB#####....................................................#####RRR#
#BBBBBBB#....................................................#RRRRRRR#
#BBBB&BB#^^......................@.........................^^#RRR&RRR#
######################################################################

the | are ammo for every weapon: rockets, power cells etc.
the ^ are supercharge globes, berserks packs, invulneravbility etc.
you must hit every switch to go to the exit..... homing phase devices and thermo's don't work it says: "the power of hell melt your homing phase device/thermonuclear bomb". levers can't be destroyed

well did you like it? :P

(note: the h's are former commandos)(note 2: the upper left wall is destroyed by the lever, then the lever in there destroy the center left wall, etc.)

the reward is a random unique weapon and the backpack.
« Last Edit: September 20, 2009, 10:27 by metroidRL »
Logged
[24]    [20]   [15]  [07]       [03]
Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: Spicing up Ao100
« Reply #18 on: September 20, 2009, 11:41 »

Piece of cake with a splash weapon :P
Logged
at your service,
Kornel Kisielewicz

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: Spicing up Ao100
« Reply #19 on: September 20, 2009, 13:18 »

Code: [Select]
######################################################################
#>.#######......|||...||..|....M..#...V..V..V|||####....M....#########
#..#####....M..||||.M .M.....^..M.+.............+.^..M..........R.####
#..#####.....################..M..#cc..cc||||####......M.....##....###
#+######...##########################+########||###########...###.R..#
#BB##..............+...c.c.c..c.......+RRRR##VVVV##......##...#^##...#
#BB#...M.M.M.M######..##########....#########VVVV##..^...##...#||##R.#
#BB#.|..======####....###hhhhh^##...........###+##.......##...#|||#..#
#BB#...M=====#######..###hhhhVV#.......V.................##...#|||#R.#
#BB#.|..======}#|||##+###########.M......................##...#|||#..#
#BB#...M======|#&|||..#........+....###########...#########...#|||#R.#
#BB#.|..=====####|#####..############...R.R.R...............R.....#..#
#BB#...M======###|#|....##^...........................R...R....R..#R.#
#BB#.|..M.M.M.###^#^....##........R.R.R...V......R#......R.R....R.#..#
#BB##...........#@#|...##.....................V...#....R.....R....#R.#
#######+#####...####...+..........R.R.R....v......#.......#####+###..#
######VVV#####.........##########################...########RRRVRR#..#
######|VV##OO#..########||..........||......A.......||.#..#RRRV^VR+..#
######|V^##OO#...A.....AA.AA.AA.A.A......A....A........+.&#RRRRVRR#&.#
######################################################################

You feel a need to Go 2 It..

Rough mock up;
^'s are invulnerabilities, megaspheres or super charges depending on the diffuculty.

Ammo's are mostly rockets and cells, some shotgun ones here and there.

The weapon on the start is a BFG9000(advanced or regular), good luck grapping it.

h's are captains.
O's are pain elementals

Most of the walls are indestructable and all the levers are aswell, the doors also have to be punched or shot open.

The first lever esposes the BFG and the Mancubi. The two other levers at the bottom again do other things. The first lever after the spiders there opens all doors(!).
And the last lever at the lower down corner blows up the wall with the Barons and the Captains.

Regular destructable walls;
3 left sides of the Pain Elementals.
The lone wall of blocking at the down right corner.
The walls around the Captains.
Some of the walls near the spiders, can be chosen randomly



Yeah this is a bit of rough idea.
Might need a lot of tweaking to make working.

And I'm pretty sure most of the people know what this is based on. =P
Logged
i dont even know anymore

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #20 on: September 20, 2009, 16:28 »

Man, that looks like a great idea!

@metroid: Yeah, that's really too easy. Whip out your AoE like Kornel said, and it's easier then the mortuary.

While I agree that I must have been smoking something last night, does anyone like my Wolf3D tribute? (Oh, and Hitler is no fucking way gonna be that buff...) And all those health Items I provide...Except for the ones before hitler, they're all armor shards and small globes. Fun times.
« Last Edit: September 20, 2009, 16:36 by Aki »
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #21 on: September 20, 2009, 19:14 »

I call it...Coffee Break.

It appears around dlevel 25-27.
Code: [Select]
######################################################################
#hhhhhhhhhhhhhh#..................h#h................h#####..>>..#####
#.............h#..............#...h#h....#......#....h####.######.####
#.............h#.......###....#....#h....#......#.....###h########h###
#.............h#.......h#h....#hh..#h....#hhhhhh#hh...##.##########.##
#.............h#.....#hV#Vh#..###.######.###########.####.########.###
#......&......h#.....#######..#h...#hh...#h...........####h######h####
#......&......h#.....#hV#Vh#..#h...#.....#h.....#.....#####.####.#####
#.............h#.......h#h....#h...#....h#h.....#.....######.##.######
#.............h#.......###....#h........h#...hhh#hhhhh#######BB#######
#.............h#..............############.############......VV......#
#.............h####..#######..#.......................#.....BBBB.....#
#.............h#Vh#..#h.V.h#..#.......................#......VV......#
#.............h#hV#..#..#..#..#.......................#...BBBBBBBB...#
#+#################..#..#..#..#.......................#..............#
#...hh#........#hV#....h#h....#..........O&O..........#.############.#
#...#h#V......V#Vh#..#######..#.......................#..............#
#.....#hhhhhhhh####...........#.......................#..............#
#@....#hhhhhhhh+..h..........&#......................................#
######################################################################

It's like a workplace. You start in the foyer, then proceed into a 'holding room' full of former commandos to fry your ass.
The top lever breaks the walls to that little place with all the commandos, and the bottom one is a Meditech lever, a "Coffee Machine".
You then proceed through an office space, with the first lever after the sargant being an open button to the "toilets", where the 4 viles are located. The next lever with the Pain Elementals is another Meditech, the Pain Elementals spawning Lost Souls addicted to the coffee.

You then take out the board of executives (the barons).

On lower difficulties, the Viles are replaced by Hell Knights. On any difficulty but N!, there is no ammo/weapons dropped from any enemy. blah blah can't nuke or phase
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Psion

  • Corporal
  • *
  • Offline Offline
  • Posts: 47
    • View Profile
Re: Spicing up Ao100
« Reply #22 on: September 20, 2009, 19:46 »

Make Ao100-only enemies.
Brace yourself for an odd suggestion: Boss monsters... and by boss I mean like diablo/diablo 2 i.e. befed up regulars with special abilities and a name. From what I remember there was a discussion on these waaaaay back and most people thought they don't really fit... and while I understand that sentiment with regular DoomRL I think that with "deep dungeon" theme Ao100 might potentially be a place for them.

This.  I remember that thread and it would be awesome to see some of the ideas implemented.
Logged

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
Re: Spicing up Ao100
« Reply #23 on: September 20, 2009, 19:56 »

Ive seen a number of interesting and creative ideas for the Ao100. I'd love to see some of these make it in to the game someday.

Only thing I'd like to reject is the no nuke/phase thing. I thought those sort of limitations are best saved for their own challenges. Ao100 has room for so many special levels that you can't possibly 'avoid' them all.

Keep 'em coming!
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: Spicing up Ao100
« Reply #24 on: September 20, 2009, 20:15 »

BTW, Boss monsters are planned independently of Ao100
Logged
at your service,
Kornel Kisielewicz

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #25 on: September 20, 2009, 20:34 »

Kornel - Damn. I was having so much fun.

Maizure - I'd like to think that some special levels disable this, so that you can play through them as intended. Half the fun of the levels i'm trying to design is that playthrough factor.

Maybe not nukes. But def. Phase devices.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

metroidRL

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 148
  • Arch-vile major general
    • View Profile
Re: Spicing up Ao100
« Reply #26 on: September 20, 2009, 20:48 »

yeah well maybe my creation was easy but now i make it more harder

Code: [Select]
######################################################################
#OOOOOOO#....................................................#VVVVVVV#
#OOOOOOO#......................####..........................#VVVV&VV#
#OOO#####......................#>{#..........................#####VVV#
#OOO#..........................####..............................#VVV#
#####............................................................#####
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#BBB#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#BBB#|||||||||||||||||||||||||||^&^||||||||||||||||||||||||||||||#MMM#
#BBB#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#####............................................................#####
#BBB#............................................................#RRR#
#BBB#####....................................................#####RRR#
#BBBBBBB#....................................................#RRRRRRR#
#BBBBBBB#........................@...........................#RRRRRRR#
######################################################################

now there is no power cells and every wall is destroyed, low rocket spawns (like 10, because you could have a lot of power cells before enter) no invulnerability, only berserks and supercharge globes also there is no armor so... its relatively hard since every monster destroys the ammo and globes and use ranged attacks. Also when you hit the last lever 7,8 or 9 (depending of the dificulty) archivles are spawned randomly and you must kill them to reveal the exit.... now beat it. :P
Logged
[24]    [20]   [15]  [07]       [03]
Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: Spicing up Ao100
« Reply #27 on: September 20, 2009, 20:55 »

Only thing I'd like to reject is the no nuke/phase thing. I thought those sort of limitations are best saved for their own challenges. Ao100 has room for so many special levels that you can't possibly 'avoid' them all.
Damn, that's exactly what I wanted to say, but I thought that I'd be alone in saying it.
Also - "No nukes, no phase devices, indestructible walls only... Final Destination." ;).

Maizure - I'd like to think that some special levels disable this, so that you can play through them as intended. Half the fun of the levels i'm trying to design is that playthrough factor.

Maybe not nukes. But def. Phase devices.
Things become boring once there's a single correct solution. If the player wants to blast through the walls and go another way - why not let him ?
Also - why stop him from phasing to the exit ? If he went down the special stairs on purpose, he obviously WANTS to go through the level.
Forget the stick of "no PDs, no nukes, indestructible walls" and try a carrot of "lots of XP and a random unique" or similar... Make the player WANT to clear the level.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #28 on: September 20, 2009, 21:13 »

I suppose you're right...Perhaps the solution lies in the level only counting as clear in achievements when you don't use a nuke?

And I really haven't thought of any rewards to mine...anybody got a suggestion?
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: Spicing up Ao100
« Reply #29 on: September 20, 2009, 21:29 »

Hey guys, lets suggest rooms with thousands of enemies and no cover, THAT'S how you promote strategic play.

But we can't give them situations that couldn't easily be simulated by getting an few Arch-Vile packs on level 50, that would make gameplay too varied.

My suggestion:

Code: [Select]
######################################################################
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV>VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV@VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
######################################################################

I call it the... "Are you invincible and have a unique splash weapon", keeping in theme with every idea suggested so far (except Aki's first one)
« Last Edit: September 20, 2009, 21:32 by Thomas »
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #30 on: September 20, 2009, 22:06 »

Lol, Thomas.

What about my second one? Except for the Pain Elemental room, I tried to keep lots of cover around...(Like an office space :D)

EDIT: Oops, forgot about the Commando room.
Code: [Select]
######################################################################
#hhhhhhhhhhhhhh#..................h#h................h#####..>>..#####
#.............h#..............#...h#h....#......#....h####.######.####
#.........#...h#.......###....#....#h....#......#.....###h########h###
#........###..h#.......h#h....#hh..#h....#hhhhhh#hh...##.##########.##
#.........#...h#.....#hV#Vh#..###.######.###########.####.########.###
#......&......h#.....#######..#h...#hh...#h...........####h######h####
#...#..&......h#.....#hV#Vh#..#h...#.....#h.....#.....#####.####.#####
#..###........h#.......h#h....#h...#....h#h.....#.....######.##.######
#...#.........h#.......###....#h........h#...hhh#hhhhh#######BB#######
#.......#.....h#..............############.############......VV......#
#......###....h####..#######..#.......................#.....BBBB.....#
#.......#.....h#Vh#..#h.V.h#..#.......................#......VV......#
#.............h#hV#..#..#..#..#.......................#...BBBBBBBB...#
#+#################..#..#..#..#.......................#..............#
#...hh#........#hV#....h#h....#..........O&O..........#.############.#
#...#h#V......V#Vh#..#######..#.......................#..............#
#.....#hhhhhhhh####...........#.......................#..............#
#@....#hhhhhhhh+..h..........&#......................................#
######################################################################
« Last Edit: September 20, 2009, 22:09 by Aki »
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: Spicing up Ao100
« Reply #31 on: September 20, 2009, 23:14 »

Well my earlier suggestion on mimicing the go 2 it level wasn't really that great on the second look.

Code: [Select]
######################################################################
#@|||##hhhh&##.........&##....V.....+..&##cc+.....+...&##..........^&#
#^||##hhBhh##..........##..B.M.M.B.##..##cc##....##...##...##..#######
#.|##.hhh.##....##....##..........##A.##cc##....##...##...##....######
#+##.....##....##....##.B........##..##cc##....##...##...##......#####
#.......##.c..##....##..........##A.##cc##....##...##...##........####
#......##.c..###...##&..M......##..##cc##....##...##...##..#####...###
#.....##.c..##....##########..##A.##||##....##...##...##..##>.G##....#
#....##.c..##...#########....##..###^##....##...##...##..#####.###...#
#...##.c..##....##.A.&###...##..######....##.B.##...##..##}||+.+[##..#
#..##.c..##.....+....##....##A.##..+.....##...B##..###..######.####..#
#+##....##.....##..A##....##..##...#.....##.V.B##..###..##}||+.+[##..#
#......##.....##...##...###..##.O.##..R..##...B##..###..######.####..#
#.....##.....##A..##....##A.##.O..##.....##.V..##..###..###;;+.+[##..#
#....##.....##...###...##..##.....##.R...##...##..R####..#####.###...#
#...##.....##...##....##...+.....##.....##...##h.R.####...####+##...##
#..##.hhh.##...##...###..####...##.....##...##..h..#####...........###
#&##hBBhh##A..##....##..####...##||...##.....+.h..#######.........####
###&||||##&...+....##&V####&..##&||||##&....##h.h#########.......#####
######################################################################


So how about a zig zag hell? Should be bit more tactical and fun or atleast fun.

Spawns somewhere near level 30 or 40.

Basicly a little ol zig zagging "maze" with a vault in the end for a precious reward. 3 random armors with atleast one red one, 2 plasteel boots and 2 random weapons which are chosen from double shotty and up with their representive ammo near by. One of the Armor or Weapon can and should most likely spawn as an unique. 
h's are randomly chosen, some sergeants, some captains and few commandos. B's are barons or/and hell knights.
The G at the end is something like a vault guard, a miniboss. Not sure what excatly it should be but I'd imagine a guard to carry a chaingun type of a weapon.
Levers have random effects, no wall exploding however. The last lever is an armor debosit though just incase yours need repairs.   
Logged
i dont even know anymore

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #32 on: September 21, 2009, 00:13 »

The diagonals provide an appropriate amount of cover...I likes.

Although it seems too easy for level 40 tbh.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Spicing up Ao100
« Reply #33 on: September 21, 2009, 00:59 »

If you have a modified advanced BFG (ammo, ammo, ammo, damage, damage, damage) this level is quite easy [; Since arch-villes don't move for the few first turns and they do not ressurect each other this level might be a piece of cake ;P
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
Re: Spicing up Ao100
« Reply #34 on: September 21, 2009, 01:04 »

We need these levels ASAP :P
It's the only real way to get to Arch-Vile rank in a reasonable amount of time...killing 1000 of them in normal game play would take 500+ games, but these proposed levels give PLENTY of them.
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #35 on: September 21, 2009, 01:20 »

Exactly.

And they're not in packs (usually), so these levels mean that you're not confronted with insanity.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Passionario

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 168
    • View Profile
Re: Spicing up Ao100
« Reply #36 on: September 21, 2009, 07:46 »

The Refinery is what barrel hell levels want to become when they grow up.
Bringing splash and/or inaccurate weapons is definitely not recommended.

Code: [Select]
######################################################################
#11111....1|.ss^........2===.....11.....22||..13}1111..s..s....s....+#
#1+}c.....11.111111......=22..33..11....22....13.......zzzzzzzzzzzzzz#
#1]+c..........131.....X="22..33.^.11.X.......13.111.zzz333333333333z#
#zzzz..........111....2..=22..O.....11....3.c.13.1z..z333*z.[[[[.z*3z#
#1111......33..........==..........+.11.......13c1z..z3.zzz......zz3z#
#133...=...33........2===2...2...............13c31...z3c.s.3.3..s.+3z#
#1....21s.....13....=======2=.=2..22222.....13c31....z3c.sO3.3O.s.+3z#
#1....12s....O1]....2===2..2..=..22===22===13c31zzz..z3c.s33333.s.+3z#
#1@...21s.....13...==.^==s...=......>......Dc311zO....Dc...3333...^3z#
#1....12s..........=.====...==...22===22===13c31zzz..z3c..O3U3O....3z#
#1.....=........s...2.2=..c=.=2...22222....=13c31zz..z3c.s3333..s."3z#
#133....=.......|....==s...=................=13c31z..z3c.s.3333.s."3z#
#1111..111...O.......2=..2....+.111..s....s..=13c1z..z3..sO3.3O.s."3z#
#zzzz..131....33..s2...=.c......131.Os333...c=13.1z..z333zz3.3...zz3z#
#1111..111....33...==.=..c......111..s3s..3.c=13.1z..zzz3*z.}}}}.z*3z#
#1||c...c.........s.2c=2...22.X..]....3s.....=13.11....z333333333333z#
#1||c..21212.........=.=...22......3333...^..=13.......zzzzzzzzzzzzzz#
#1111..121||...cc..2=.2+===22......ccc.......=13]111..s......s...s..+#
######################################################################

Key:

1's are fuel barrels, 2's are acid barrels, 3's are napalm barrels.
='s are acid patches, z's are lava.
O's are pain elementals, s's are lost souls, c's are demons.
U is a random unique.
}, ], |, +, " and ^ - random weapons/armor/ammo/medikits/mods/powerups.
@ is the starting point, D's are doors, *'s are teleports, X's are teleport exit points, > is the level exit.
Logged
Who do you send when Warp can't get the job done?

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: Spicing up Ao100
« Reply #37 on: September 25, 2009, 09:13 »

Code: [Select]
######################################################################
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#................>...................................................#
#...............................................s....................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#..........................................@.........................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
######################################################################

This, altho the lost soul isn't necessary.

@ Passionario : can we have more barrels in your barrel level please ?
Logged

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: Spicing up Ao100
« Reply #38 on: September 25, 2009, 09:26 »

I don't see what could be really exciting about going through 100 levels with super equipement, full skills vs massive spam of monsters. Either you have to build bigger monsters, but that prly won't happen, or some way to keep equipement pressure (random item destructions when taking big shots, rust monsters or something) or make monsters grow at the same rate you do.

Maybe, increase all monster's health sightly when going deeper, 10% every 10 levels past the 30th or so - but anyway, there will be a routine coz the game is designed to be 4 times shorter.
« Last Edit: September 25, 2009, 09:28 by Krok »
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #39 on: September 25, 2009, 16:35 »

Have you played Ao100? It's got the hardest difficulty tag in the game for a reason.

Yes, you have super equipment and full skills. A Vile Pack still decimates you.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: Spicing up Ao100
« Reply #40 on: September 26, 2009, 01:25 »

Code: [Select]
######################################################################
#>..#...#......=#..#....#A...#.A.#=..#...#......#..A..#.#........#..>#
#...#..#..#...#..#..A#..=#...##.#=..##..#..#.#.#......##...A...=##...#
##.##...A..........#..#.###....#=#.#A#.##...#.A#...#..#....#...#=##.##
#...#.##..#=#=A.#.A.#..#.=.###....#...#..#.#.#.....#A#....##.A#..==..#
##A...#......#...#..##...A.#..#=...###....#...#..#.##..#.#.#.#=...=#A#
#.#......#=..#.....#...#..#.#..###..#=.#.#.#A...#.#...#.#...#=..#=...#
#..##...#=###..#.#..==..#....#..#..#.#==#......#..##....=#..A..#=#=#.#
#.....#....#..#.....##...#.#..##@##......##.#...#..#A#....#..#.......#
##..#...A.#....#.#...#=.#..#.#..#..#..#....#A#....#...#..#.#..#.#..#.#
###....#........#A.#..#...#....###.#.#.#=##...#..#...#.#.=#...A#.....#
#A.#....#.##.#A.....#....#A#..#==.#..=#.#....#.##.#..#....#.#.....#..#
#.#....#A........#....#.#.#.#..#=#.#.#..##.#..#..#.#..#........A.#=#.#
##..#..#..#..#.........#...#.#..#...#=.#..A..#...#A..#=.#..#..#.#=..##
#A.#.#...#....A#..##..##....###.##...#..#...#..A......#=..#.#....#=.A#
##......==....#=#.A#...#...#A..#=..#.#...#..#......#...#=....#.#..#..#
##.##.#.#....#...#....#.#.#.#...#A.#...A..#.#..#.#A.#...#=#=..#.###.##
#...#A#..#....#.#.##.#...#.#.#.#..#=.=#.##.#..#.#....#..A..#.#...#...#
#>..#.==#..#..=#....#.....#..#..#..#=#..#.#.##.#.#...#.....#..A..#..>#
######################################################################


I heard something about a buff for anachnotrons so why not celebrate with a nice little web/nest of spiders?

Basicly like an arena and maze combined but way more scattered with some lava/acid spots here and there. Item drops come regularry as in randomly. However only enemy you will run to are spiders and spiders.
Logged
i dont even know anymore

Jimmy

  • Private FC
  • *
  • Offline Offline
  • Posts: 16
    • View Profile
Re: Spicing up Ao100
« Reply #41 on: September 26, 2009, 17:42 »

A level like that with mancubi would be scary.  It always sucks to turn a corner and eat 3 fireballs in the face.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #42 on: September 26, 2009, 18:34 »

Yeah...Except half the time they'd blow themselves up! :P
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Jimmy

  • Private FC
  • *
  • Offline Offline
  • Posts: 16
    • View Profile
Re: Spicing up Ao100
« Reply #43 on: September 26, 2009, 22:50 »

True, but there are many of them and only one doomguy ;)
Logged

Journey

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 132
    • View Profile
Re: Spicing up Ao100
« Reply #44 on: October 07, 2009, 21:35 »

I think beyond adding more enemies, the best way to increase the danger level is to increase enemy damage (rather than enemy hp, or other stats).  This will ensure that the game is always dangerous, and force the player to be careful no matter how powered up Doomguy is.

Increasing enemy hp is simply powering down Doomguy's weapons and traits, relatively speaking, so the fight becomes similar to earlier ones on lower levels.

Increasing enemy speed can increase danger, but can lead to unfair situations, where an enemy could come in range of even a careful player, and before the player can act, fire two or more shots.

However, it could be fun to sprinkle a few "upgraded" monsters here and there, single monsters, unresurrectable, with upgraded stats in speed, firepower, and health.

Or even "Unique monsters" - bosses from Doom and other games.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #45 on: October 08, 2009, 01:25 »

We're looking to spice it up - Not quite make it shitloads harder :P

Boss Monsters should be implimented, though :O
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]
Pages: 1 2 3 4 [All]