DRL > Requests For Features
Spicing up Ao100
Aki:
Man, that looks like a great idea!
@metroid: Yeah, that's really too easy. Whip out your AoE like Kornel said, and it's easier then the mortuary.
While I agree that I must have been smoking something last night, does anyone like my Wolf3D tribute? (Oh, and Hitler is no fucking way gonna be that buff...) And all those health Items I provide...Except for the ones before hitler, they're all armor shards and small globes. Fun times.
Aki:
I call it...Coffee Break.
It appears around dlevel 25-27.
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It's like a workplace. You start in the foyer, then proceed into a 'holding room' full of former commandos to fry your ass.
The top lever breaks the walls to that little place with all the commandos, and the bottom one is a Meditech lever, a "Coffee Machine".
You then proceed through an office space, with the first lever after the sargant being an open button to the "toilets", where the 4 viles are located. The next lever with the Pain Elementals is another Meditech, the Pain Elementals spawning Lost Souls addicted to the coffee.
You then take out the board of executives (the barons).
On lower difficulties, the Viles are replaced by Hell Knights. On any difficulty but N!, there is no ammo/weapons dropped from any enemy. blah blah can't nuke or phase
Psion:
--- Quote from: Malek Deneith on September 20, 2009, 03:11 ---
--- Quote from: Thomas on September 19, 2009, 21:14 ---Make Ao100-only enemies.
--- End quote ---
Brace yourself for an odd suggestion: Boss monsters... and by boss I mean like diablo/diablo 2 i.e. befed up regulars with special abilities and a name. From what I remember there was a discussion on these waaaaay back and most people thought they don't really fit... and while I understand that sentiment with regular DoomRL I think that with "deep dungeon" theme Ao100 might potentially be a place for them.
--- End quote ---
This. I remember that thread and it would be awesome to see some of the ideas implemented.
MaiZure:
Ive seen a number of interesting and creative ideas for the Ao100. I'd love to see some of these make it in to the game someday.
Only thing I'd like to reject is the no nuke/phase thing. I thought those sort of limitations are best saved for their own challenges. Ao100 has room for so many special levels that you can't possibly 'avoid' them all.
Keep 'em coming!
Kornel Kisielewicz:
BTW, Boss monsters are planned independently of Ao100
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