DRL > Requests For Features

Special Level overhaul

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Aki:
Does anyone else think that the current special levels need an overhaul? Should we make special levels that only appear on certain challenges?

Malek Deneith:
I think current special levels are mostly fine - the only changes I think are needed are teleporters inside the vaults (fixed on exit stairs, so you can reliably get out while steel need thinking/luck to get in) and spicing up Spider's Lair rewards somehow (entered it once lately and felt that what ther was was pretty uninteresting for the amount of trouble)

Aki:
You're fine with the amount of levels, the rewards, the difficulty, ect?

I think that some could be revisited.

Thomas:
Like what, Aki?

Arena - Fine
Chained Court - Makes me fall asleep every time.
The Wall - Fine
Hell's Armory - Fine
Halls of Carnage - Fine. It's too easy, but it needs to be because otherwise how would you do it on AoMs/AoI?
Unholy Cathedral - Fine-ish.
Spider's Lair - Fine, simply for the yay XP and yay cells
The Valuts - Fine, maybe too hard. Never cleared them once...
City of Skulls - Fine
The Mortuary - Fine
Lava Pits - 0 reward for 0 effort. Makes me fall asleep every time.

Aki:
Risk vs Reward, basically. With Cacos being as they are, the Arena could be tweaked a little.
The Chained Court should have no extra ammo and no chance of having a unique spawned.
Halls of Carnage should be a little harder at the start to compensate for the fucking abundance of health (NB: A little. So it's still completable on AoMs.)
Hells Armory should be upped in difficulty.

That's all I can think of atm, i'm off to bed...

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