DRL > Requests For Features
Purpose of Unlockables
Vestin:
--- Quote from: Madtrixr on October 09, 2009, 08:19 ---Yeah, see? Railgun=Fun
--- End quote ---
To be honest: Fun(Railgun).
They are not the same thing, you know.
Jimmy:
chaoticjosh- the fact that the games I mentioned are of some very different genres shows how deriving enjoyment from unlockables is not something bound to any single genre of games. I can't think of a single genre that doesn't have examples of games with unlockable content, actually, from sports games to rpgs to sound novels. It looks like you simply don't personally like unlockables, but it can't be contested that they are very popular. Ultimately it's just kornel's choice, but I daresay that he would likely upset many more people than he would please if he eliminated unlockables. It would be different perhaps if he had never decided to include them in the first place, but at this point, they're one of the features that make DoomRL stand out compared to other computer roguelikes. (unlockables aren't unknown in roguelikes incidentally- I know that at least the chocobo's dungeon and fuurai no shiren series have them on consoles)
Madtrixr:
--- Quote from: Vestin on October 09, 2009, 11:05 ---To be honest: Fun(Railgun).
They are not the same thing, you know.
--- End quote ---
Ah, of course. Thank you for correcting me. :D
Aki:
Railgun is only fun if they line up in a nice little row for you.
I didn't read Jimmy's post. Could someone put it in English for me?
UnderAPaleGreySky:
--- Quote from: Aki on October 09, 2009, 16:52 ---Railgun is only fun if they line up in a nice little row for you.
--- End quote ---
Which is why we are eternally grateful for corridors.
--- Quote from: Aki on October 09, 2009, 16:52 ---I didn't read Jimmy's post. Could someone put it in English for me?
--- End quote ---
I'm not gonna try...
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