Build could be:
EE->SoB->EE->SoB->SoB->Int->Int->Thappy->Cateye->EE->etc.
I've now played a few N! AoMs games with a build like this. In 0.9.9 things aren't as easy in the first 5 or so levels as they used to be. I got one character going really well just to die on L9 on an Arachno cave.
My latest build that I've tried to get has been (with which I easily won H AoMs a few hours earlier):
EE->EE->Int->Int->SoB->SoB->Th->CE->SoB->Th->HR (->HR->HR).
I managed to get to EE->EE->Int->Int->SoB->SoB in that aforementioned game but spawning next to 6 A's is basicly death. With Th and CE added to those traits things start to be rather easy, althoug time consuming, as long as you don't run out of ammo or spawn next to lots of enemies. The former can be dealt with spamming reviving corpses but the latter needs abit of luck.
I've also tried builds when I get 1 or 2 levels of SoB before Intuition but the better runs have been with EE->EE->Int->Int->SoB. Anyhow, you need some luck to get to Chained Court.
In "brief" winning this is easy:
when you're not Berserking or Invulnerable corner shoot, hide and try to fight without taking damage. With Int 2 (and CE) this is rather easy as long as you have some luck with level layouts. If you get lucky and there's a water flooding lever try to clear the level. If there's not try to search the level as much as possible but don't return to places you've already been.
Remember to not let lots of enemies between you and stairs once you find them. When you get past L10-L12 and Character L8 don't fight enemies if you don't have to and you're not zerking or invulnerable (at least this way it was better in the previous version). The hell levels are easier because there's lots of lava and acid and the enemies can't get to you.
OK, enough talking. Lets get back to Masochist Diamond Badge hunting.