As I was playing DoomRL last night, I started thinking of the damage/health ratios from DooM][, and how oddly precise they were.
I guess it's because I write p/p/d* games in my free time, but when I was playing DooM][ back before I mysteriously lost my CD, using RGDoomEd to make various arena levels, I paid attention to the exact amounts of firepower required to kill given monsters.
Here's a quick summary/listing:
Imp: 1 Shotgun blast at pointblank. Equiv. ? Rocket.
Demon/Spectre: 1 Rocket
Lost Soul: It's either a Shotgun at pointblank, or full rocket.
Revenant: 2 Rockets
Arachnotron: 3 Rockets
Cacodemon: 3 Rockets
Hell Knight: 3 Rockets
Pain Elemental: 4 Rockets to pop 'im, IIRC
Mancubus: 4 Rockets
Baron of Hell: 7 Rockets (they're sick, I know.)
Arch-Vile: I cant remember. 5 Rockets, I think.
Spider Mastermind: 35(ish) Rockets
Cyberdemon: 40 Rockets.
I can't remember the exact number required to take down der uberbosses, but I know that my figures are close, and that in a match between SM vs. CD the Spidey dies, but the cyberdemon isn't that much tougher.
The Mancubus is still my favorite demon.
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Anyway, I was reading the "Doom: the Movie" thread, and therein Kornel made a great point about the plot.
I've read the novels by the authors mentioned in my sig. file (hence my handle), but trust me, only Knee Deep In The Dead and Hell On Earth really stick with the Doom concept.
After about midway through Infernal Sky, it just isn't DooM anymore.
Ab Hughs/Linaweaver's concept is that the demons are actually vat-borne aliens specifically designed to play on humanity's subconcious fears, and a different, benign alien race is responsible for the soul-spheres.
Eh. Hell or not, it's still better than yet another "failed genetic experiment gone awry. Dum de dum." concept. Dafydd and Brad still did a good job, overall.
I might see the movie, just to say I saw it. Frankly, that whole "inherent good/evil" thing sounds like they took concepts from Hobbes and Locke, and stripped all the brain out of them.
:shrug: Bastards.
Oh, and Kornel's summary of exactly how the movie comprehensively arse-raped the *entire damned point* of DooM hits the nail on the head.
*paper/pencil/dice